Created
June 22, 2010 14:30
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@interface MyApplication : NSApplication { | |
NSTimer *idleTimer; | |
NSMutableArray *idleTimerObjects; | |
unsigned int elapsedSeconds; | |
} | |
- (void)sendEvent:(NSEvent *)anEvent; | |
- (void)timerInvocation; | |
- (BOOL)isUser5SecondsIdle; | |
- (void)finishIdle; | |
- (void)addIdleTimer:(IdleTimer *)timerObject; | |
- (void)removeIdleTimer:(IdleTimer *)timerObject; | |
@end | |
#import "MyApplication.h" | |
#import "IdleTimer.h" | |
@implementation MyApplication | |
- (id) init | |
{ | |
self = [super init]; | |
if (self != nil) { | |
elapsedSeconds = 0; | |
idleTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerInvocation) userInfo:nil repeats:YES]; | |
idleTimerObjects = [[NSMutableArray array] retain]; | |
} | |
return self; | |
} | |
- (void) dealloc | |
{ | |
[idleTimer release]; | |
[idleTimerObjects release]; | |
[super dealloc]; | |
} | |
- (void)sendEvent:(NSEvent *)anEvent; | |
{ | |
[super sendEvent:anEvent]; | |
// you can filter events here | |
if (elapsedSeconds >= 1) | |
[self finishIdle]; | |
elapsedSeconds = 0; | |
} | |
- (void)timerInvocation; | |
{ | |
elapsedSeconds++; | |
for (NSValue *temp in idleTimerObjects) { | |
if (elapsedSeconds == [[temp nonretainedObjectValue] interval]) { | |
[[temp nonretainedObjectValue] timerBeginsIdling:self]; | |
} | |
} | |
} | |
- (void)finishIdle; | |
{ | |
for (NSValue *temp in idleTimerObjects) { | |
if ([[temp nonretainedObjectValue] isIdle]) { | |
[[temp nonretainedObjectValue] timerFinishedIdling:self]; | |
} | |
} | |
} | |
- (void)addIdleTimer:(IdleTimer *)timerObject; | |
{ | |
NSValue *value = [NSValue valueWithNonretainedObject:timerObject]; | |
[idleTimerObjects addObject:value]; | |
} | |
- (void)removeIdleTimer:(IdleTimer *)timerObject; | |
{ | |
for (NSValue *temp in idleTimerObjects) { | |
if ([[NSValue valueWithNonretainedObject:timerObject] isEqual:temp]) { | |
[idleTimerObjects removeObject:temp]; | |
break; | |
} | |
} | |
} | |
- (BOOL)isUser5SecondsIdle; | |
{ | |
return (elapsedSeconds >= 5); | |
} | |
@end |
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