Created
February 19, 2013 10:39
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GA1: Genome class
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namespace GeneticAlgorithm | |
{ | |
public class Genome | |
{ | |
static Random _random = new Random(); | |
public static double MutationRate { get; set; } | |
public double Fitness { get; set; } | |
public int Length { get; private set; } | |
public double[] Genes { get; private set; } | |
public Genome(int length) | |
{ | |
Length = length; | |
Genes = new double[length]; | |
CreateGenes(); | |
} | |
public Genome(int length, bool createGenes) | |
{ | |
Length = length; | |
Genes = new double[length]; | |
if (createGenes) | |
CreateGenes(); | |
} | |
public Genome(ref double[] genes) | |
{ | |
Length = genes.GetLength(0); | |
Genes = new double[Length]; | |
for (int i = 0; i < Length; i++) | |
Genes[i] = genes[i]; | |
} | |
private void CreateGenes() | |
{ | |
// DateTime d = DateTime.UtcNow; | |
for (int i = 0; i < Length; i++) | |
Genes[i] = _random.NextDouble(); | |
} | |
public void Crossover(ref Genome genome2, out Genome child1, out Genome child2) | |
{ | |
int pos = (int)(_random.NextDouble() * (double)Length); | |
child1 = new Genome(Length, false); | |
child2 = new Genome(Length, false); | |
for (int i = 0; i < Length; i++) | |
{ | |
if (i < pos) | |
{ | |
child1.Genes[i] = Genes[i]; | |
child2.Genes[i] = genome2.Genes[i]; | |
} | |
else | |
{ | |
child1.Genes[i] = genome2.Genes[i]; | |
child2.Genes[i] = Genes[i]; | |
} | |
} | |
} | |
public void Mutate() | |
{ | |
for (int pos = 0; pos < Length; pos++) | |
{ | |
if (_random.NextDouble() < MutationRate) | |
Genes[pos] = (Genes[pos] + _random.NextDouble()) / 2.0; | |
} | |
} | |
public void GetValues(ref double[] values) | |
{ | |
for (int i = 0; i < Length; i++) | |
values[i] = Genes[i]; | |
} | |
public override string ToString() | |
{ | |
string result = ""; | |
for (int i = 0; i < Length; i++) | |
{ | |
result += string.Format("{0:F4}", Genes[i]); | |
} | |
return result; | |
} | |
} | |
} |
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