The updated toolchain with support for plugin creation is almost done. Prebuilts for OSX/Windows/Linux should be up sometime this week, although I am not the main party in that project so don't hold me to this. In the meantime, those who are brave can try building the latest toolchain themselves from vitasdk/buildscripts. With the new toolchain, you can add the taiHEN files to your toolchain installation to use the taiHEN APIs.
If you are not interested in helping test the beta, we recommend that you stick with the old stable release at (https://henkaku.xyz/) instead. To update the beta, reboot and visit http://beta.henkaku.xyz/ from your Vita's browser. To remove the beta, delete molecularShell, reboot, and visit https://henkaku.xyz/ instead.
- VitaShell 1.42 is updated such that HENkaku configuration works and package installation from safe homebrew works.
- taiHENkaku now disables unsafe homebrew by default. See this PSA.
- From now on the beta disables CRC checks on taihen.skprx and henkaku.skprx. This allows developers to replace them with their own builds for testing. This also means that a corrupt taiHENkaku installation will crash the system.
- No cleanup support, if you load TONS of plugins, you might run out of memory.
- PSN spoofing WILL break in a couple of days. Access might be restored at a later point, keep tuned.
- Sometimes, right after successful installation, the browser will either crash or show a black screen. This is okay, just press the PS button to exit manually.
- molecularShell now only shows
ux0:
. This is part of the move to molecularShell being a safe homebrew while VitaShell has full powers. Please install VitaShell manually to access other partitions moving forward. - A reboot-crash happens after installation if taiHENkaku has already been installed before and a new download is not needed.
Please report any other issues to the issue tracker
Will tai/henkaku permanent (without need re-enable from offline installer or henkaku website) in future ?