Created
March 22, 2015 14:50
-
-
Save yiling-chen/88f263804b4cc764b6fa to your computer and use it in GitHub Desktop.
Convert a fisheye image to panorama view
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <cmath> | |
#include <iostream> | |
#include <opencv2/opencv.hpp> | |
using namespace cv; | |
int main(int argc, const char * argv[]) { | |
Mat img = imread("lillestromfisheye.jpg"); | |
// assume the source image is square, and its width has even number of pixels | |
int l = img.cols / 2; | |
Mat destination = Mat(l, 4 * l, CV_8UC3); | |
Mat bilinear = Mat(l, 4 * l, CV_8UC3); | |
int i, j; | |
int x, y; | |
double radius, theta; | |
// for use in neighbouring indices in Cartesian coordinates | |
int iFloorX, iCeilingX, iFloorY, iCeilingY; | |
// calculated indices in Cartesian coordinates with trailing decimals | |
double fTrueX, fTrueY; | |
// for interpolation | |
double fDeltaX, fDeltaY; | |
// pixel colours | |
Vec3b clrTopLeft, clrTopRight, clrBottomLeft, clrBottomRight; | |
// interpolated "top" pixels | |
double fTopRed, fTopGreen, fTopBlue; | |
// interpolated "bottom" pixels | |
double fBottomRed, fBottomGreen, fBottomBlue; | |
// final interpolated colour components | |
int iRed, iGreen, iBlue; | |
for (i = 0; i < destination.rows; ++i) | |
{ | |
for (j = 0; j < destination.cols; ++j) | |
{ | |
radius = (double)(l - i); | |
theta = 2.0 * M_PI * (double)(4.0 * l - j) / (double)(4.0 * l); | |
//theta = 2.0 * M_PI * (double)(-j) / (double)(4.0 * l); | |
fTrueX = radius * cos(theta); | |
fTrueY = radius * sin(theta); | |
// "normal" mode | |
x = (int)(round(fTrueX)) + l; | |
y = l - (int)(round(fTrueY)); | |
// check bounds | |
if (x >= 0 && x < (2 * l) && y >= 0 && y < (2 * l)) | |
{ | |
//bmDestination.SetPixel(j, i, bm.GetPixel(x, y)); | |
destination.at<Vec3b>(i, j) = img.at<Vec3b>(y, x); | |
} | |
// bilinear mode | |
fTrueX = fTrueX + (double)l; | |
fTrueY = (double)l - fTrueY; | |
iFloorX = (int)(floor(fTrueX)); | |
iFloorY = (int)(floor(fTrueY)); | |
iCeilingX = (int)(ceil(fTrueX)); | |
iCeilingY = (int)(ceil(fTrueY)); | |
// check bounds | |
if (iFloorX < 0 || iCeilingX < 0 || | |
iFloorX >= (2 * l) || iCeilingX >= (2 * l) || | |
iFloorY < 0 || iCeilingY < 0 || | |
iFloorY >= (2 * l) || iCeilingY >= (2 * l)) continue; | |
fDeltaX = fTrueX - (double)iFloorX; | |
fDeltaY = fTrueY - (double)iFloorY; | |
clrTopLeft = img.at<Vec3b>(iFloorY, iFloorX); | |
clrTopRight = img.at<Vec3b>(iFloorY, iCeilingX); | |
clrBottomLeft = img.at<Vec3b>(iCeilingY, iFloorX); | |
clrBottomRight = img.at<Vec3b>(iCeilingY, iCeilingX); | |
// linearly interpolate horizontally between top neighbours | |
fTopRed = (1 - fDeltaX) * clrTopLeft.val[2] + fDeltaX * clrTopRight.val[2]; | |
fTopGreen = (1 - fDeltaX) * clrTopLeft.val[1] + fDeltaX * clrTopRight.val[1]; | |
fTopBlue = (1 - fDeltaX) * clrTopLeft.val[0] + fDeltaX * clrTopRight.val[0]; | |
// linearly interpolate horizontally between bottom neighbours | |
fBottomRed = (1 - fDeltaX) * clrBottomLeft.val[2] + fDeltaX * clrBottomRight.val[2]; | |
fBottomGreen = (1 - fDeltaX) * clrBottomLeft.val[1] + fDeltaX * clrBottomRight.val[1]; | |
fBottomBlue = (1 - fDeltaX) * clrBottomLeft.val[0] + fDeltaX * clrBottomRight.val[0]; | |
// linearly interpolate vertically between top and bottom interpolated results | |
iRed = (int)(round((1 - fDeltaY) * fTopRed + fDeltaY * fBottomRed)); | |
iGreen = (int)(round((1 - fDeltaY) * fTopGreen + fDeltaY * fBottomGreen)); | |
iBlue = (int)(round((1 - fDeltaY) * fTopBlue + fDeltaY * fBottomBlue)); | |
// make sure colour values are valid | |
if (iRed < 0) iRed = 0; | |
if (iRed > 255) iRed = 255; | |
if (iGreen < 0) iGreen = 0; | |
if (iGreen > 255) iGreen = 255; | |
if (iBlue < 0) iBlue = 0; | |
if (iBlue > 255) iBlue = 255; | |
Vec3b color; | |
color.val[0] = iBlue; | |
color.val[1] = iGreen; | |
color.val[2] = iRed; | |
bilinear.at<Vec3b>(i, j) = color; | |
} | |
} | |
imshow("Landscape", destination); | |
imshow("Bilinear", bilinear); | |
waitKey(); | |
img.release(); | |
destination.release(); | |
bilinear.release(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment