Hello there!
So my name is Youness, i'm currently working as a data engineer and on my free time i love to do some artsy stuff. My interest for softwares and my passion for art has obviously led me to game development and computer graphics.
I love experimenting, creating new ideas, trying new processes and such and that's what i found when i discovered the Stride game engine and i'd like to share my process for experimenting in graphics with Stride.
But let's dive in and experiment with our first shaders.
Here's the Stride Game studio, as you can see we have a plane colored in black. The reason is that the material is empty, nothing to compute of course.
For our first experiment we'll create a shader to give our plane a little bit of color.
choose color to emissive map