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@ylegall
Created September 27, 2020 05:50
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package org.ygl.openrndr.demos
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.VertexElementType
import org.openrndr.draw.renderTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.extra.compositor.compose
import org.openrndr.extra.compositor.draw
import org.openrndr.extra.compositor.post
import org.openrndr.extra.dnk3.post.SegmentContours
import org.openrndr.extra.fx.blur.FrameBlur
import org.openrndr.extra.gui.GUI
import org.openrndr.extras.camera.OrbitalCamera
import org.openrndr.extras.camera.OrbitalControls
import org.openrndr.extras.camera.applyTo
import org.openrndr.extras.meshgenerators.sphereMesh
import org.openrndr.ffmpeg.VideoWriter
import org.openrndr.math.Vector3
import org.openrndr.math.mod
import org.openrndr.math.transforms.transform
import org.openrndr.shape.Rectangle
import org.ygl.fastnoise.FastNoise
import org.ygl.openrndr.demos.util.Dialate
import org.ygl.openrndr.demos.util.Invert
import org.ygl.openrndr.utils.BokehDepthBlur
import org.ygl.openrndr.utils.CirclePackParams
import org.ygl.openrndr.utils.CirclePacker2
import org.ygl.openrndr.utils.isolatedWithTarget
import org.ygl.openrndr.utils.randomColor
import kotlin.math.PI
import kotlin.math.cos
import kotlin.math.sin
import kotlin.random.Random
private const val WIDTH = 920
private const val HEIGHT = 920
private const val TOTAL_FRAMES = 360 * 6
private const val LOOPS = 1
private const val DELAY_FRAMES = 60
private const val RECORDING = true
fun main() = application {
configure {
width = WIDTH
height = HEIGHT
}
program {
var time = 0.0
val rng = Random(0)
val noise = FastNoise()
val circleBounds = Rectangle(0.0, 0.0, 1000.0, 1000.0)
val camera = OrbitalCamera(
//eye = Vector3(0.0, 100.0, -circleBounds.height/2.0)
eye = Vector3(x=-386.94, y=310.535, z=381.758),
lookAt = Vector3(x=-45.70, y=-212.51, z=51.504),
far = 2000.0,
fov = 50.0
)
val circlePacker = CirclePacker2(CirclePackParams(
circleBounds,
minRadius = 3.0,
maxRadius = 36.0,
wrap = true,
padding = 0.0,
targetFillRatio = 0.863
//circleLimit = numCircles
))
val circles = circlePacker.loadOrGenerate("data/iso-circles-3.txt")
val dialateFilter = Dialate()
val blur = BokehDepthBlur()
val blurTarget = renderTarget(width, height) { colorBuffer(); depthBuffer() }
val videoTarget = renderTarget(width, height) { colorBuffer() }
val videoWriter = VideoWriter.create()
.size(width, height)
.frameRate(60)
.output("video/CirclePack3D.mp4")
if (RECORDING) {
videoWriter.start()
}
val sphereMesh = if (RECORDING) sphereMesh(sides = 24, segments = 24) else sphereMesh(sides = 24, segments = 24)
val transforms = vertexBuffer(vertexFormat {
attribute("transform", VertexElementType.MATRIX44_FLOAT32)
attribute("color", VertexElementType.VECTOR4_FLOAT32)
}, circles.size)
val colors = List(circles.size) { randomColor(rng) }
fun update() {
val noiseAngle = 2 * PI * time
val offset = circleBounds.dimensions * time
transforms.put {
circles.forEachIndexed { index, (center, radius) ->
val newCenter = (center + offset)
.mod(circleBounds.dimensions)
val dy = 10 * noise.getSimplex(
0.5 * newCenter.x + 10 * cos(noiseAngle),
0.5 * newCenter.y + 10 * sin(noiseAngle),
)
val pos = newCenter
.minus(circleBounds.center)
.let {
Vector3(it.x, dy, it.y)
}
write(transform {
translate(pos)
scale(radius)
})
write(colors[index])
}
}
}
val composite = compose {
draw {
drawer.isolatedWithTarget(blurTarget) {
camera.applyTo(drawer)
drawer.clear(ColorRGBa.BLACK)
drawer.shadeStyle = shadeStyle {
vertexTransform = "x_modelMatrix *= i_transform;"
fragmentTransform = "x_fill = vi_color;"
}
drawer.vertexBufferInstances(
listOf(sphereMesh),
listOf(transforms),
DrawPrimitive.TRIANGLES,
transforms.vertexCount
)
}
drawer.image(blurTarget.colorBuffer(0))
}
post(SegmentContours())
post(dialateFilter) {
threshold = 0.1
spread = 1.2
window = 1
}
post(Invert())
post(blur) {
depthBuffer = blurTarget.depthBuffer!!
far = camera.far
focusPoint = 0.2
focusScale = 0.16
}
post(FrameBlur())
}
if (!RECORDING) {
//extend(OrbitalControls(camera))
extend(GUI()) {
add(dialateFilter)
add(blur)
}
}
extend {
time = ((frameCount - 1) % TOTAL_FRAMES) / TOTAL_FRAMES.toDouble()
update()
camera.update(deltaTime)
if (RECORDING) {
drawer.isolatedWithTarget(videoTarget) {
composite.draw(this)
}
drawer.image(videoTarget.colorBuffer(0))
if (frameCount > DELAY_FRAMES) {
videoWriter.frame(videoTarget.colorBuffer(0))
}
if (frameCount >= TOTAL_FRAMES * LOOPS + DELAY_FRAMES) {
videoWriter.stop()
application.exit()
}
} else {
if (frameCount % 1000 == 0) {
println(Vector3.fromSpherical(camera.spherical))
println(camera.lookAt)
}
composite.draw(drawer)
}
}
}
}
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