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An implementation of Reversi written in JavaScript.
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#!/usr/bin/env node | |
function println() { | |
print(...arguments); | |
process.stdout.write("\n"); | |
} | |
function print() { | |
for (d of arguments) { | |
process.stdout.write(d.toString()); | |
} | |
} | |
class Board { | |
constructor(init){ | |
this.black = '*'; | |
this.white = 'o'; | |
this.empty = ' '; | |
this.cells = []; | |
for (let i=0; i<8; i++) { | |
let line = []; | |
for (let j=0; j<8; j++) { | |
line.push(this.empty); | |
} | |
this.cells.push(line); | |
} | |
this.setCell(3, 3, this.white); | |
this.setCell(4, 4, this.white); | |
this.setCell(3, 4, this.black); | |
this.setCell(4, 3, this.black); | |
this.history = []; | |
this.boardHistory = []; | |
if (init) { | |
this.boardHistory.push(this.clone()); | |
} | |
} | |
isInside(x, y) { | |
return 0 <= x && x < 8 && 0 <= y && y < 8; | |
} | |
setCell(x, y, c) { | |
this.cells[x][y] = c; | |
} | |
getCell(x, y) { | |
return this.cells[x][y]; | |
} | |
isCell(x, y, c) { | |
return this.isInside(x, y) && this.getCell(x, y) == c; | |
} | |
isBlack(x, y) { | |
return this.isCell(x, y, this.black); | |
} | |
isWhite(x, y) { | |
return this.isCell(x, y, this.white); | |
} | |
isEmpty(x, y) { | |
return this.isInside(x, y) && this.getCell(x, y) == this.empty; | |
} | |
countCell(c) { | |
let count = 0; | |
for (let line of this.cells) { | |
for (let cell of line) { | |
if (cell == c) { | |
count++; | |
} | |
} | |
} | |
return count; | |
} | |
countBlack() { | |
return this.countCell(this.black); | |
} | |
countWhite() { | |
return this.countCell(this.white); | |
} | |
canTurnOver(x, y, dx, dy, selfColor, otherColor) { | |
if (dx == 0 && dy == 0) { | |
return false; | |
} | |
let xx = x + dx; | |
let yy = y + dy; | |
if (!this.isCell(xx, yy, otherColor)) { | |
return false; | |
} | |
for (;;) { | |
xx += dx; | |
yy += dy; | |
if (!this.isInside(xx, yy)) { | |
return false; | |
} | |
if (this.isCell(xx, yy, selfColor)) { | |
return true; | |
} | |
if (!this.isCell(xx, yy, otherColor)) { | |
return false; | |
} | |
} | |
} | |
turnOver(x, y, dx, dy) { | |
let selfColor; | |
let otherColor; | |
if (dx == 0 && dy == 0) { | |
return 0; | |
} | |
if (this.isBlack(x, y)) { | |
selfColor = this.black; | |
otherColor = this.white; | |
} else if (this.isWhite(x, y)) { | |
selfColor = this.white; | |
otherColor = this.black; | |
} else { | |
return 0; | |
} | |
let count = 0; | |
for (let xx = x+dx, yy = y+dy; this.isCell(xx, yy, otherColor); xx += dx, yy += dy) { | |
this.setCell(xx, yy, selfColor); | |
count++; | |
} | |
return count; | |
} | |
isFinished() { | |
return !(this.existsCandidatesBlack() || this.existsCandidatesWhite()); | |
} | |
existsCandidates(selfColor, otherColor) { | |
return this.getCandidates(selfColor, otherColor).length != 0; | |
} | |
existsCandidatesBlack() { | |
return this.existsCandidates(this.black, this.white); | |
} | |
existsCandidatesWhite() { | |
return this.existsCandidates(this.white, this.black); | |
} | |
getCandidates(selfColor, otherColor) { | |
let places = []; | |
for (let y = 0; y < 8; y++) { | |
for (let x = 0; x < 8; x++) { | |
if (this.canPut(x, y, selfColor, otherColor)) { | |
places.push([x, y]); | |
} | |
} | |
} | |
return places; | |
} | |
getCandidatesBlack() { | |
return this.getCandidates(this.black, this.white); | |
} | |
getCandidatesWhite() { | |
return this.getCandidates(this.white, this.black); | |
} | |
canPut(x, y, selfColor, otherColor) { | |
if (!this.isEmpty(x, y)) { | |
return false; | |
} | |
for (let dx of [-1, 0, 1]) { | |
for (let dy of [-1, 0, 1]) { | |
if (this.canTurnOver(x, y, dx, dy, selfColor, otherColor)) { | |
return true; | |
} | |
} | |
} | |
return false; | |
} | |
canPutBlack(x, y) { | |
return this.canPut(x, y, this.black, this.white); | |
} | |
canPutWhite(x, y) { | |
return this.canPut(x, y, this.white, this.black); | |
} | |
put(x, y, selfColor, otherColor) { | |
if (!this.isEmpty(x, y)) { | |
return false; | |
} | |
this.setCell(x, y, selfColor); | |
for (let dx of [-1, 0, 1]) { | |
for (let dy of [-1, 0, 1]) { | |
if (this.canTurnOver(x, y, dx, dy, selfColor, otherColor)) { | |
this.turnOver(x, y, dx, dy); | |
} | |
} | |
} | |
this.history.push([x, y, selfColor]); | |
this.boardHistory.push(this.clone()); | |
return true; | |
} | |
putBlack(x, y) { | |
return this.put(x, y, this.black, this.white); | |
} | |
putWhite(x, y) { | |
return this.put(x, y, this.white, this.black); | |
} | |
printBoard() { | |
println(' 0 1 2 3 4 5 6 7 '); | |
for (let y=0; y<8; y++) { | |
println(' +-+-+-+-+-+-+-+-+'); | |
print(y.toString()); | |
for (let x=0; x<8; x++) { | |
print('|', this.getCell(x, y)); | |
} | |
println('|'); | |
} | |
println(' +-+-+-+-+-+-+-+-+'); | |
} | |
clone() { | |
let newBoard = new Board(); | |
for (let y=0; y<8; y++) { | |
for (let x=0; x<8; x++) { | |
newBoard.setCell(x, y, this.getCell(x, y)); | |
} | |
} | |
return newBoard; | |
} | |
getHistory() { | |
return this.history; | |
} | |
getBoardHistory() { | |
return this.boardHistory; | |
} | |
} | |
const StateInit = 0; | |
const StateBlackTurn = 1; | |
const StateWhiteTurn = 2; | |
const StateBlackJudge = 3; | |
const StateWhiteJudge = 4; | |
const StateBlackWin = 5; | |
const StateWhiteWin = 6; | |
const StateDrawGame = 7; | |
const StateExit = 8; | |
const StateError = 9; | |
const EventStart = 0; | |
const EventStop = 1; | |
const EventPut = 2; | |
const EventBlackTurn = 3; | |
const EventWhiteTurn = 4; | |
const EventBlackAgain = 5; | |
const EventWhiteAgain = 6; | |
const EventBlackSkip = 7; | |
const EventWhiteSkip = 8; | |
const EventBlackWin = 9; | |
const EventWhiteWin = 10; | |
const EventDrawGame = 11; | |
const EventExit = 12; | |
let stateNames = []; | |
stateNames[StateInit] = "Init"; | |
stateNames[StateBlackTurn] = "BlackTurn"; | |
stateNames[StateWhiteTurn] = "WhiteTurn"; | |
stateNames[StateBlackJudge] = "BlackJudge"; | |
stateNames[StateWhiteJudge] = "WhiteJudge"; | |
stateNames[StateBlackWin] = "BlackWin"; | |
stateNames[StateWhiteWin] = "WhiteWin"; | |
stateNames[StateDrawGame] = "DrawGame"; | |
stateNames[StateExit] = "Exit"; | |
stateNames[StateError] = "Error"; | |
let eventNames = []; | |
eventNames[EventStart] = "Start"; | |
eventNames[EventStop] = "Stop"; | |
eventNames[EventPut] = "Put"; | |
eventNames[EventBlackTurn] = "BlackTurn"; | |
eventNames[EventWhiteTurn] = "WhiteTurn"; | |
eventNames[EventBlackAgain] = "BlackAgain"; | |
eventNames[EventWhiteAgain] = "WhiteAgain"; | |
eventNames[EventBlackSkip] = "BlackSkip"; | |
eventNames[EventWhiteSkip] = "WhiteSkip"; | |
eventNames[EventBlackWin] = "BlackWin"; | |
eventNames[EventWhiteWin] = "WhiteWin"; | |
eventNames[EventDrawGame] = "DrawGame"; | |
eventNames[EventExit] = "Exit"; | |
function getEventName(ev) { | |
if (ev[1]) { | |
return eventNames[ev[0]] + "(" + ev[1][0] + "," + ev[1][1] + ")"; | |
} else { | |
return eventNames[ev[0]]; | |
} | |
} | |
let Transitions = []; | |
Transitions[StateInit] = []; | |
Transitions[StateBlackTurn] = []; | |
Transitions[StateWhiteTurn] = []; | |
Transitions[StateBlackJudge] = []; | |
Transitions[StateWhiteJudge] = []; | |
Transitions[StateBlackWin] = []; | |
Transitions[StateWhiteWin] = []; | |
Transitions[StateDrawGame] = []; | |
Transitions[StateExit] = []; | |
Transitions[StateError] = []; | |
Transitions[StateInit][EventStart] = StateBlackTurn; | |
Transitions[StateInit][EventStop] = StateInit; | |
Transitions[StateInit][EventPut] = StateError; | |
Transitions[StateInit][EventBlackTurn] = StateError; | |
Transitions[StateInit][EventWhiteTurn] = StateError; | |
Transitions[StateInit][EventBlackAgain] = StateError; | |
Transitions[StateInit][EventWhiteAgain] = StateError; | |
Transitions[StateInit][EventBlackSkip] = StateError; | |
Transitions[StateInit][EventWhiteSkip] = StateError; | |
Transitions[StateInit][EventBlackWin] = StateError; | |
Transitions[StateInit][EventWhiteWin] = StateError; | |
Transitions[StateInit][EventDrawGame] = StateError; | |
Transitions[StateInit][EventExit] = StateExit; | |
Transitions[StateBlackTurn][EventStart] = StateError; | |
Transitions[StateBlackTurn][EventStop] = StateInit; | |
Transitions[StateBlackTurn][EventPut] = StateBlackJudge; | |
Transitions[StateBlackTurn][EventBlackTurn] = StateError; | |
Transitions[StateBlackTurn][EventWhiteTurn] = StateError; | |
Transitions[StateBlackTurn][EventBlackAgain] = StateError; | |
Transitions[StateBlackTurn][EventWhiteAgain] = StateError; | |
Transitions[StateBlackTurn][EventBlackSkip] = StateError; | |
Transitions[StateBlackTurn][EventWhiteSkip] = StateError; | |
Transitions[StateBlackTurn][EventBlackWin] = StateError; | |
Transitions[StateBlackTurn][EventWhiteWin] = StateError; | |
Transitions[StateBlackTurn][EventDrawGame] = StateError; | |
Transitions[StateBlackTurn][EventExit] = StateExit; | |
Transitions[StateWhiteTurn][EventStart] = StateError; | |
Transitions[StateWhiteTurn][EventStop] = StateInit; | |
Transitions[StateWhiteTurn][EventPut] = StateWhiteJudge; | |
Transitions[StateWhiteTurn][EventBlackTurn] = StateError; | |
Transitions[StateWhiteTurn][EventWhiteTurn] = StateError; | |
Transitions[StateWhiteTurn][EventBlackAgain] = StateError; | |
Transitions[StateWhiteTurn][EventWhiteAgain] = StateError; | |
Transitions[StateWhiteTurn][EventBlackSkip] = StateError; | |
Transitions[StateWhiteTurn][EventWhiteSkip] = StateError; | |
Transitions[StateWhiteTurn][EventBlackWin] = StateError; | |
Transitions[StateWhiteTurn][EventWhiteWin] = StateError; | |
Transitions[StateWhiteTurn][EventDrawGame] = StateError; | |
Transitions[StateWhiteTurn][EventExit] = StateExit; | |
Transitions[StateBlackJudge][EventStart] = StateError; | |
Transitions[StateBlackJudge][EventStop] = StateInit; | |
Transitions[StateBlackJudge][EventPut] = StateError; | |
Transitions[StateBlackJudge][EventBlackTurn] = StateError; | |
Transitions[StateBlackJudge][EventWhiteTurn] = StateWhiteTurn; | |
Transitions[StateBlackJudge][EventBlackAgain] = StateBlackTurn; | |
Transitions[StateBlackJudge][EventWhiteAgain] = StateError; | |
Transitions[StateBlackJudge][EventBlackSkip] = StateError; | |
Transitions[StateBlackJudge][EventWhiteSkip] = StateBlackTurn; | |
Transitions[StateBlackJudge][EventBlackWin] = StateBlackWin; | |
Transitions[StateBlackJudge][EventWhiteWin] = StateWhiteWin; | |
Transitions[StateBlackJudge][EventDrawGame] = StateDrawGame; | |
Transitions[StateBlackJudge][EventExit] = StateExit; | |
Transitions[StateWhiteJudge][EventStart] = StateError; | |
Transitions[StateWhiteJudge][EventStop] = StateInit; | |
Transitions[StateWhiteJudge][EventPut] = StateError; | |
Transitions[StateWhiteJudge][EventBlackTurn] = StateBlackTurn; | |
Transitions[StateWhiteJudge][EventWhiteTurn] = StateError; | |
Transitions[StateWhiteJudge][EventBlackAgain] = StateError; | |
Transitions[StateWhiteJudge][EventWhiteAgain] = StateWhiteTurn; | |
Transitions[StateWhiteJudge][EventBlackSkip] = StateWhiteTurn; | |
Transitions[StateWhiteJudge][EventWhiteSkip] = StateError; | |
Transitions[StateWhiteJudge][EventBlackWin] = StateBlackWin; | |
Transitions[StateWhiteJudge][EventWhiteWin] = StateWhiteWin; | |
Transitions[StateWhiteJudge][EventDrawGame] = StateDrawGame; | |
Transitions[StateWhiteJudge][EventExit] = StateExit; | |
Transitions[StateBlackWin][EventStart] = StateError; | |
Transitions[StateBlackWin][EventStop] = StateInit; | |
Transitions[StateBlackWin][EventPut] = StateError; | |
Transitions[StateBlackWin][EventBlackTurn] = StateError; | |
Transitions[StateBlackWin][EventWhiteTurn] = StateError; | |
Transitions[StateBlackWin][EventBlackAgain] = StateError; | |
Transitions[StateBlackWin][EventWhiteAgain] = StateError; | |
Transitions[StateBlackWin][EventBlackSkip] = StateError; | |
Transitions[StateBlackWin][EventWhiteSkip] = StateError; | |
Transitions[StateBlackWin][EventBlackWin] = StateError; | |
Transitions[StateBlackWin][EventWhiteWin] = StateError; | |
Transitions[StateBlackWin][EventDrawGame] = StateError; | |
Transitions[StateBlackWin][EventExit] = StateExit; | |
Transitions[StateWhiteWin][EventStart] = StateError; | |
Transitions[StateWhiteWin][EventStop] = StateInit; | |
Transitions[StateWhiteWin][EventPut] = StateError; | |
Transitions[StateWhiteWin][EventBlackTurn] = StateError; | |
Transitions[StateWhiteWin][EventWhiteTurn] = StateError; | |
Transitions[StateWhiteWin][EventBlackAgain] = StateError; | |
Transitions[StateWhiteWin][EventWhiteAgain] = StateError; | |
Transitions[StateWhiteWin][EventBlackSkip] = StateError; | |
Transitions[StateWhiteWin][EventWhiteSkip] = StateError; | |
Transitions[StateWhiteWin][EventBlackWin] = StateError; | |
Transitions[StateWhiteWin][EventWhiteWin] = StateError; | |
Transitions[StateWhiteWin][EventDrawGame] = StateError; | |
Transitions[StateWhiteWin][EventExit] = StateExit; | |
Transitions[StateDrawGame][EventStart] = StateError; | |
Transitions[StateDrawGame][EventStop] = StateInit; | |
Transitions[StateDrawGame][EventPut] = StateError; | |
Transitions[StateDrawGame][EventBlackTurn] = StateError; | |
Transitions[StateDrawGame][EventWhiteTurn] = StateError; | |
Transitions[StateDrawGame][EventBlackAgain] = StateError; | |
Transitions[StateDrawGame][EventWhiteAgain] = StateError; | |
Transitions[StateDrawGame][EventBlackSkip] = StateError; | |
Transitions[StateDrawGame][EventWhiteSkip] = StateError; | |
Transitions[StateDrawGame][EventBlackWin] = StateError; | |
Transitions[StateDrawGame][EventWhiteWin] = StateError; | |
Transitions[StateDrawGame][EventDrawGame] = StateError; | |
Transitions[StateDrawGame][EventExit] = StateExit; | |
Transitions[StateError][EventStart] = StateError; | |
Transitions[StateError][EventStop] = StateInit; | |
Transitions[StateError][EventPut] = StateError; | |
Transitions[StateError][EventBlackTurn] = StateError; | |
Transitions[StateError][EventWhiteTurn] = StateError; | |
Transitions[StateError][EventBlackAgain] = StateError; | |
Transitions[StateError][EventWhiteAgain] = StateError; | |
Transitions[StateError][EventBlackSkip] = StateError; | |
Transitions[StateError][EventWhiteSkip] = StateError; | |
Transitions[StateError][EventBlackWin] = StateError; | |
Transitions[StateError][EventWhiteWin] = StateError; | |
Transitions[StateError][EventDrawGame] = StateError; | |
Transitions[StateError][EventExit] = StateExit; | |
Transitions[StateExit][EventStart] = StateExit; | |
Transitions[StateExit][EventStop] = StateExit; | |
Transitions[StateExit][EventPut] = StateExit; | |
Transitions[StateExit][EventBlackTurn] = StateExit; | |
Transitions[StateExit][EventWhiteTurn] = StateExit; | |
Transitions[StateExit][EventBlackAgain] = StateExit; | |
Transitions[StateExit][EventWhiteAgain] = StateExit; | |
Transitions[StateExit][EventBlackSkip] = StateExit; | |
Transitions[StateExit][EventWhiteSkip] = StateExit; | |
Transitions[StateExit][EventBlackWin] = StateExit; | |
Transitions[StateExit][EventWhiteWin] = StateExit; | |
Transitions[StateExit][EventDrawGame] = StateExit; | |
Transitions[StateExit][EventExit] = StateExit; | |
let EnterFuncs = []; | |
let state; | |
let events = []; | |
let board; | |
function sendEvent(ev, value) { | |
events.push([ev, value]); | |
} | |
function getEvent() { | |
return events.shift(); | |
} | |
function processEvents() { | |
for (let ev = getEvent(); ev != undefined; ev = getEvent()) { | |
let prevState = state; | |
state = Transitions[state][ev[0]]; | |
println("State: " + stateNames[prevState] + " --[" + getEventName(ev) + "]--> " + stateNames[state]); | |
EnterFuncs[state](ev[0], ev[1]); | |
} | |
} | |
EnterFuncs[StateInit] = function(ev, value) { | |
board = new Board(true); | |
}; | |
function findNextPut(selfColor, otherColor) { | |
let count = board.countCell(selfColor); | |
let nextPut = null; | |
for (let curPut of board.getCandidates(selfColor, otherColor)) { | |
let b = board.clone(); | |
b.put(curPut[0], curPut[1], selfColor, otherColor); | |
if (b.countCell(selfColor) > count) { | |
count = b.countCell(selfColor); | |
nextPut = curPut; | |
} | |
} | |
return nextPut; | |
} | |
EnterFuncs[StateBlackTurn] = function(ev, value) { | |
board.printBoard(); | |
println("Black turn: "); | |
// sendEvent(EventPut, findNextPut(board.black, board.white)); | |
}; | |
EnterFuncs[StateWhiteTurn] = function(ev, value) { | |
board.printBoard(); | |
println("White turn: "); | |
// sendEvent(EventPut, findNextPut(board.white, board.black)); | |
}; | |
EnterFuncs[StateBlackJudge] = function(ev, value) { | |
if (ev != EventPut) { | |
return; | |
} | |
let x = value[0]; | |
let y = value[1]; | |
if (!board.canPutBlack(x, y)) { | |
sendEvent(EventBlackAgain); | |
return; | |
} | |
board.putBlack(x, y); | |
if (board.isFinished()) { | |
if (board.countBlack() > board.countWhite()) { | |
sendEvent(EventBlackWin); | |
} else if (board.countBlack() < board.countWhite()) { | |
sendEvent(EventWhiteWin); | |
} else { | |
sendEvent(EventDrawGame); | |
} | |
return; | |
} | |
if (board.existsCandidatesWhite()) { | |
sendEvent(EventWhiteTurn); | |
} else { | |
sendEvent(EventWhiteSkip); | |
} | |
}; | |
EnterFuncs[StateWhiteJudge] = function(ev, value) { | |
if (ev != EventPut) { | |
return; | |
} | |
let x = value[0]; | |
let y = value[1]; | |
if (!board.canPutWhite(x, y)) { | |
sendEvent(EventWhiteAgain); | |
return; | |
} | |
board.putWhite(x, y); | |
if (board.isFinished()) { | |
if (board.countBlack() > board.countWhite()) { | |
sendEvent(EventBlackWin); | |
} else if (board.countBlack() < board.countWhite()) { | |
sendEvent(EventWhiteWin); | |
} else { | |
sendEvent(EventDrawGame); | |
} | |
return; | |
} | |
if (board.existsCandidatesBlack()) { | |
sendEvent(EventBlackTurn); | |
} else { | |
sendEvent(EventBlackSkip); | |
} | |
}; | |
EnterFuncs[StateWhiteWin] = function(ev, value) { | |
board.printBoard(); | |
println("White Win!"); | |
println("Black: " + board.countBlack()); | |
println("White: " + board.countWhite()); | |
}; | |
EnterFuncs[StateBlackWin] = function(ev, value) { | |
board.printBoard(); | |
println("Black Win!"); | |
println("Black: " + board.countBlack()); | |
println("White: " + board.countWhite()); | |
}; | |
EnterFuncs[StateDrawGame] = function(ev, value) { | |
board.printBoard(); | |
println("Draw Game!"); | |
println("Black: " + board.countBlack()); | |
println("White: " + board.countWhite()); | |
}; | |
EnterFuncs[StateExit] = function(ev, value) { | |
println("Exit"); | |
process.exit(0); | |
}; | |
EnterFuncs[StateError] = function(ev, value) { | |
println("Error"); | |
}; | |
const readline = require('readline'); | |
const rl = readline.createInterface({ | |
input: process.stdin, | |
output: process.stdout, | |
}); | |
function showCommands() { | |
console.log("Commands"); | |
console.log(" help : Show help message"); | |
console.log(" state : Show the current state"); | |
console.log(" board : Show the current board"); | |
console.log(" history : Show history of the current game"); | |
console.log(" count : Show counts of black and white"); | |
console.log(" moves : Show the candidate places of the current turn"); | |
console.log(" start : Start new game"); | |
console.log(" stop : Stop the current game"); | |
console.log(" X Y : Place a piece at (X, Y) (0 <= X <= 7, 0 <= Y <= y)"); | |
console.log(" exit : Exit"); | |
} | |
rl.on('line', (line) => { | |
setTimeout(processEvents, 0); | |
line = line.trim(); | |
if (line == '') { | |
board.printBoard(); | |
return; | |
} | |
if (line == 'help') { | |
showCommands(); | |
return; | |
} | |
if (line == 'state') { | |
console.log(stateNames[state]); | |
return; | |
} | |
if (line == 'board') { | |
board.printBoard(); | |
return; | |
} | |
if (line == 'history') { | |
for (let b of board.getBoardHistory()) { | |
b.printBoard(); | |
} | |
console.log(board.getHistory()); | |
return; | |
} | |
if (line == 'count') { | |
console.log("Black: " + board.countBlack()); | |
console.log("White: " + board.countWhite()); | |
return; | |
} | |
if (line == 'moves') { | |
switch (state) { | |
case StateBlackTurn: | |
console.log(board.getCandidatesBlack()); | |
return; | |
case StateWhiteTurn: | |
console.log(board.getCandidatesWhite()); | |
return; | |
default: | |
console.log("no moves"); | |
return; | |
} | |
} | |
if (line == 'start') { | |
sendEvent(EventStart); | |
return; | |
} | |
if (line == 'stop') { | |
sendEvent(EventStop); | |
return; | |
} | |
if (line == 'exit') { | |
sendEvent(EventExit); | |
return; | |
} | |
line = line.replace(/ +/g, ' '); | |
let words = line.split(' '); | |
if (words.length != 2) { | |
console.log("Invalid input: " + line); | |
return; | |
} | |
let x = parseInt(words[0]); | |
let y = parseInt(words[1]); | |
if (Number.isNaN(x) || Number.isNaN(y)) { | |
console.log("Invalid input: " + line); | |
return; | |
} | |
let input = [x,y]; | |
sendEvent(EventPut, [x,y]); | |
}); | |
function startStateMachine() { | |
state = StateInit; | |
EnterFuncs[StateInit](); | |
setTimeout(processEvents, 0); | |
} | |
startStateMachine(); | |
showCommands(); | |
/* | |
function find_board(count) { | |
startStateMachine(); | |
sendEvent(EventStart); | |
processEvents(); | |
while (state == StateBlackTurn || state == StateWhiteTurn) { | |
let places = []; | |
switch (state) { | |
case StateBlackTurn: places = board.getCandidatesBlack(); break; | |
case StateWhiteTurn: places = board.getCandidatesWhite(); break; | |
default: places = []; break; | |
} | |
if (places.length != 0) { | |
let index = Math.floor(Math.random() * places.length); | |
let chosen = places[index]; | |
sendEvent(EventPut, chosen); | |
} | |
processEvents(); | |
} | |
if (board.countBlack() + board.countWhite() <= (64 - count)) { | |
console.log(board.getHistory()); | |
process.exit(0); | |
} | |
} | |
setInterval(find_board, 0, 1); | |
*/ | |
/* | |
History for a Diamond: | |
[ 2, 3, '*' ] | |
[ 4, 2, 'o' ] | |
[ 5, 3, '*' ] | |
[ 2, 4, 'o' ] | |
[ 3, 5, '*' ] | |
[ 2, 2, 'o' ] | |
[ 1, 3, '*' ] | |
[ 3, 2, 'o' ] | |
[ 3, 1, '*' ] | |
sendEvent(EventStart); | |
sendEvent(EventPut, [2,3]); processEvents(); | |
sendEvent(EventPut, [4,2]); processEvents(); | |
sendEvent(EventPut, [5,3]); processEvents(); | |
sendEvent(EventPut, [2,4]); processEvents(); | |
sendEvent(EventPut, [3,5]); processEvents(); | |
sendEvent(EventPut, [2,2]); processEvents(); | |
sendEvent(EventPut, [1,3]); processEvents(); | |
sendEvent(EventPut, [3,2]); processEvents(); | |
sendEvent(EventPut, [3,1]); processEvents(); | |
process.exit(0); | |
*/ |
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