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Striped gradient view
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//: A UIKit based Playground for presenting user interface | |
import UIKit | |
import PlaygroundSupport | |
final class StripedGradientView: UIView { | |
@available(*, unavailable, message: "This property is reserved for Interface Builder. Use 'direction' instead.") | |
@IBInspectable var directionName: String? { | |
willSet { | |
if let newDirection = Direction(rawValue: newValue ?? "") { | |
self.direction = newDirection | |
} | |
} | |
} | |
var direction: Direction = .topBottom | |
override func draw(_ rect: CGRect) { | |
let thickness: CGFloat = 16 | |
let gap: CGFloat = 8 | |
let width = rect.size.width | |
let height = rect.size.height | |
guard let context = UIGraphicsGetCurrentContext() else { return } | |
context.setStrokeColor(UIColor.white.withAlphaComponent(0.5).cgColor) | |
context.setLineWidth(thickness) | |
var p = -(width > height ? width : height) - thickness | |
while p <= width { | |
print(p) | |
let startPointX = direction == .topBottom ? p + thickness + height : p - thickness | |
let endPointX = direction == .topBottom ? p - thickness : p + thickness + height | |
context.move( to: CGPoint(x: startPointX , y: -thickness) ) | |
context.addLine( to: CGPoint(x: endPointX, y: thickness + height) ) | |
context.strokePath() | |
p += gap + thickness * 2 | |
} | |
let gradient = CAGradientLayer() | |
gradient.frame = bounds | |
gradient.colors = [UIColor.black.cgColor, | |
UIColor.clear.cgColor] | |
layer.mask = gradient | |
} | |
enum Direction: String { | |
case bottomTop, topBottom | |
} | |
} | |
class MyViewController : UIViewController { | |
override func loadView() { | |
let view = UIView() | |
view.backgroundColor = .white | |
let stripedView = StripedGradientView() | |
stripedView.frame = CGRect(x: 150, y: 200, width: 100, height: 200) | |
view.addSubview(stripedView) | |
self.view = view | |
} | |
} | |
// Present the view controller in the Live View window | |
PlaygroundPage.current.liveView = MyViewController() |
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