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VEXpression
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/* Input1 is 'Geometry to Transfer Attribute to' */ | |
/* Input2 is 'Geometry to Transfer Attribute from' */ | |
string attrib_name = 'attrib_name'; | |
float search_lim = 0.5; | |
float accum = point(0, attrib_name, @ptnum); | |
for(int i=0; i<nprimitives(1); i++) | |
{ | |
vector bbxmin, bbxmax; | |
getbbox(1, itoa(i), bbxmin, bbxmax); | |
bbxmin = bbxmin - search_lim*1.5; | |
bbxmax = bbxmax + search_lim*1.5; | |
int inbounds = (bbxmin.x<@P.x) && (bbxmin.y<@P.y) && (bbxmin.z<@P.z) | |
&& (bbxmax.x>@P.x) && (bbxmax.y>@P.y) && (bbxmax.z>@P.z); | |
if(inbounds) | |
{ | |
int temp_prim; | |
vector temp_uv; | |
float f = xyzdist(@OpInput2, itoa(i), @P, temp_prim, temp_uv, search_lim); | |
f = fit(f, 0.0, search_lim, 1.0, 0.0); | |
float v = primuv(@OpInput2, attrib_name, temp_prim, temp_uv); | |
v *= smooth(0.0, 1.0, f); | |
accum = max(accum, v); | |
} | |
} | |
setpointattrib(0, attrib_name, @ptnum, accum); |
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