Created
April 29, 2015 07:30
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TileMap rotation
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function Tile(type) { | |
this.type = type; | |
} | |
function TileMap(w, h, initial) { | |
this._width = w; | |
this._height = h; | |
this.rotation = 0; | |
this.reset(initial); | |
} | |
TileMap.prototype.reset = function(initial) { | |
this.map = []; | |
for(var y = 0; y < this._height; ++y) { | |
this.map[y] = []; | |
for(var x = 0; x < this._width; ++x) { | |
this.map[y][x] = new Tile(initial || 0); | |
} | |
} | |
} | |
TileMap.prototype.getWidth = function() { | |
return (this.rotation % 2 != 0) ? this._height : this._width; | |
} | |
TileMap.prototype.getHeight = function() { | |
return (this.rotation % 2 != 0) ? this._width : this._height; | |
} | |
TileMap.prototype.get = function(x, y) { | |
var realX = x, realY = y; | |
if(this.rotation % 2 != 0) { | |
realX ^= realY; | |
realY ^= realX; | |
realX ^= realY; | |
} | |
if(this.rotation == 1) { | |
realX = this._width - realX - 1; | |
} else if(this.rotation == 3) { | |
realY = this._height - realY - 1; | |
} else if(this.rotation == 2) { | |
realX = this._width - realX - 1; | |
realY = this._height - realY - 1; | |
} | |
if(realX >= 0 && realX < this._width && | |
realY >= 0 && realY < this._height) { | |
return this.map[realY][realX]; | |
} else { | |
return null; | |
} | |
} | |
TileMap.prototype.set = function(x, y, value) { | |
var realX = x, realY = y; | |
if(this.rotation % 2 != 0) { | |
realX ^= realY; | |
realY ^= realX; | |
realX ^= realY; | |
} | |
if(this.rotation == 1) { | |
realX = this._width - realX - 1; | |
} else if(this.rotation == 3) { | |
realY = this._height - realY - 1; | |
} else if(this.rotation == 2) { | |
realX = this._width - realX - 1; | |
realY = this._height - realY - 1; | |
} | |
if(realX >= 0 && realX < this._width && | |
realY >= 0 && realY < this._height) { | |
this.map[realY][realX] = value; | |
} | |
} | |
TileMap.prototype.rotate90 = function() { | |
this.rotation += 1; | |
this.rotation %= 4; | |
} | |
TileMap.prototype.rotate180 = function() { | |
this.rotation += 2; | |
this.rotation %= 4; | |
} | |
TileMap.prototype.rotate270 = function() { | |
this.rotation += 3; | |
this.rotation %= 4; | |
} | |
TileMap.fromArray = function(arr) { | |
var tileMap = new TileMap(arr[0].length, arr.length); | |
var w = tileMap.getWidth(); | |
var h = tileMap.getHeight(); | |
for(var y = 0; y < h; ++y) { | |
for(var x = 0; x < w; ++x) { | |
var tile = tileMap.get(x, y); | |
tile.type = arr[y][x]; | |
} | |
} | |
return tileMap; | |
} |
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