Created
September 20, 2015 10:58
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Minesweeper
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.mine { | |
width: 24pt; | |
height: 24pt; | |
background-color: #fff; | |
border-radius: 2pt; | |
text-align: center; | |
font-size: 16pt; | |
font-weight: bold; | |
} | |
.mine.hidden{ | |
background-color: #ccc; | |
} | |
.mine.reveal{ | |
background-color: #eee; | |
} | |
.mine.flag{ | |
background-color: #88f; | |
} | |
.mine.boom{ | |
background-color: #f88; | |
} | |
#gameMap { | |
border: 1pt; | |
background-color: #666; | |
border-radius: 2pt; | |
} |
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<!doctype html> | |
<html lang="ko-KR"> | |
<head> | |
<meta charset="utf-8"> | |
<title>1</title> | |
<script type="text/javascript" src="index.js"></script> | |
<link rel="stylesheet" type="text/css" href="index.css"> | |
</head> | |
<body> | |
<table id="gameMap"> | |
</table> | |
</body> | |
</html> |
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var surrounding = | |
[[-1, -1], [0, -1], [1, -1], | |
[-1, 0], [1, 0], | |
[-1, 1], [0, 1], [1, 1]]; | |
var surroundingT = | |
[[0, -1], [-1, 0], [0, 1], [1, 0]]; | |
function Map(w, h, table) { | |
var self = this; | |
this.w = w; | |
this.h = h; | |
this.map = []; | |
this.started = false; | |
table.onclick = function() { | |
return false; | |
} | |
table.oncontextmenu = function() { | |
return false; | |
} | |
for(var y = 0; y < h; ++y) { | |
var row = document.createElement('tr'); | |
table.appendChild(row); | |
this.map[y] = []; | |
this.map[y].table = row; | |
for(var x = 0; x < w; ++x) { | |
var column = document.createElement('td'); | |
row.appendChild(column); | |
column.tx = x; | |
column.ty = y; | |
column.onclick = function() { | |
self.reveal(this.tx, this.ty); | |
self.autoReveal(this.tx, this.ty); | |
return false; | |
} | |
column.oncontextmenu = function() { | |
self.autoFlag(this.tx, this.ty); | |
self.toggleFlag(this.tx, this.ty); | |
return false; | |
} | |
/*column.onmouseover = function() { | |
self.autoFlag(this.tx, this.ty); | |
self.autoReveal(this.tx, this.ty); | |
}*/ | |
this.map[y][x] = {}; | |
this.map[y][x].table = column; | |
this.map[y][x].mine = false; | |
this.map[y][x].count = 0; | |
this.map[y][x].flag = false; | |
this.map[y][x].reveal = false; | |
this.updateClass(x, y); | |
} | |
} | |
} | |
Map.prototype.updateClass = function(x, y) { | |
var tag = this.get(x, y); | |
if(tag.table == null) return; | |
if(tag.flag) { | |
tag.table.className = "mine flag"; | |
return; | |
} | |
if(!tag.reveal) { | |
tag.table.className = "mine hidden"; | |
return; | |
} | |
if(tag.mine) { | |
tag.table.className = "mine boom"; | |
return; | |
} | |
if(tag.count > 0) { | |
tag.table.innerHTML = tag.count; | |
} | |
tag.table.className = "mine reveal c"+tag.count; | |
} | |
Map.prototype.get = function(x, y) { | |
if(x < 0 || x >= this.w || y < 0 || y >= this.h) return {}; | |
return this.map[y][x]; | |
} | |
Map.prototype.hasMine = function(x, y) { | |
return this.get(x, y).mine; | |
} | |
Map.prototype.setMine = function(x, y) { | |
var self = this; | |
if(this.get(x, y).mine) return; | |
this.get(x, y).mine = true; | |
surrounding.forEach(function(value) { | |
self.get(x+value[0], y+value[1]).count ++; | |
self.updateClass(x+value[0], y+value[1]); | |
}); | |
this.updateClass(x, y); | |
} | |
Map.prototype.deleteMine = function(x, y) { | |
var self = this; | |
if(!this.get(x, y).mine) return; | |
this.get(x, y).mine = false; | |
surrounding.forEach(function(value) { | |
self.get(x+value[0], y+value[1]).count --; | |
self.updateClass(x+value[0], y+value[1]); | |
}); | |
this.updateClass(x, y); | |
} | |
Map.prototype.autoReveal = function(x, y) { | |
var self = this; | |
if(!this.get(x,y).reveal) return; | |
var countLeft = this.get(x, y).count; | |
surrounding.forEach(function(value) { | |
if(self.get(x+value[0], y+value[1]).flag) { | |
countLeft --; | |
} | |
}); | |
if(countLeft == 0) { | |
surrounding.forEach(function(value) { | |
if(!self.get(x+value[0], y+value[1]).flag) { | |
self.reveal(x+value[0], y+value[1]); | |
} | |
}); | |
} | |
} | |
Map.prototype.autoFlag = function(x, y) { | |
var self = this; | |
if(!this.get(x,y).reveal) return; | |
var countLeft = this.get(x, y).count; | |
surrounding.forEach(function(value) { | |
if(!self.get(x+value[0], y+value[1]).reveal) { | |
countLeft --; | |
} | |
}); | |
if(countLeft == 0) { | |
surrounding.forEach(function(value) { | |
if(!self.get(x+value[0], y+value[1]).reveal) { | |
if(!self.get(x+value[0], y+value[1]).flag) { | |
self.toggleFlag(x+value[0], y+value[1]); | |
} | |
} | |
}); | |
} | |
} | |
Map.prototype.reveal = function(x, y) { | |
var self = this; | |
if(this.get(x, y).flag) return; | |
if(this.get(x, y).reveal) return; | |
if(this.get(x, y).mine) { | |
if(this.started) { | |
for(var ty = 0; ty < this.h; ++ty) { | |
for(var tx = 0; tx < this.w; ++tx) { | |
this.get(tx, ty).flag = false; | |
this.get(tx, ty).reveal = true; | |
this.updateClass(tx, ty); | |
} | |
} | |
return; | |
} else { | |
this.deleteMine(x, y); | |
this.setMineRandom(); | |
} | |
} | |
this.started = true; | |
this.get(x, y).reveal = true; | |
if(!self.hasMine(x, y) && self.get(x,y).count == 0) { | |
surrounding.forEach(function(value) { | |
var obj = self.get(x+value[0], y+value[1]); | |
self.reveal(x+value[0], y+value[1]); | |
}); | |
} | |
this.updateClass(x, y); | |
} | |
Map.prototype.setMineRandom = function() { | |
while(true) { | |
var y = Math.random() * this.h | 0; | |
var x = Math.random() * this.w | 0; | |
if(!this.hasMine(x, y)) { | |
this.setMine(x, y); | |
return; | |
} | |
} | |
} | |
Map.prototype.toggleFlag = function(x, y) { | |
if(this.get(x, y).reveal) return; | |
this.get(x, y).flag = !this.get(x, y).flag; | |
this.updateClass(x, y); | |
} | |
var gameMap; | |
window.onload = function() { | |
gameMap = new Map(30, 16, document.getElementById('gameMap')); | |
for(var i = 0; i < 99; ++i) { | |
gameMap.setMineRandom(); | |
} | |
} |
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