MinGW trouble shooting
#include <iostream> | |
template<int tInt> | |
struct Class0 | |
{ | |
int mInt0; | |
int mInt1; | |
int mInt2; | |
int mInt3; | |
Class0() : mInt0(tInt+0), mInt1(tInt+1), mInt2(tInt+2), mInt3(tInt+3) { } | |
}; | |
template<int tInt> | |
struct Class1 : | |
public Class0<tInt+4*0>, | |
public Class0<tInt+4*1>, | |
public Class0<tInt+4*2>, | |
public Class0<tInt+4*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class2 : | |
public Class1<tInt+16*0>, | |
public Class1<tInt+16*1>, | |
public Class1<tInt+16*2>, | |
public Class1<tInt+16*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class3 : | |
public Class2<tInt+64*0>, | |
public Class2<tInt+64*1>, | |
public Class2<tInt+64*2>, | |
public Class2<tInt+64*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class4 : | |
public Class3<tInt+0x100*0>, | |
public Class3<tInt+0x100*1>, | |
public Class3<tInt+0x100*2>, | |
public Class3<tInt+0x100*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class5 : | |
public Class4<tInt+0x400*0>, | |
public Class4<tInt+0x400*1>, | |
public Class4<tInt+0x400*2>, | |
public Class4<tInt+0x400*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class6 : | |
public Class5<tInt+0x1000*0>, | |
public Class5<tInt+0x1000*1>, | |
public Class5<tInt+0x1000*2>, | |
public Class5<tInt+0x1000*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class7 : | |
public Class6<tInt+0x4000*0>, | |
public Class6<tInt+0x4000*1>, | |
public Class6<tInt+0x4000*2>, | |
public Class6<tInt+0x4000*3> | |
{ | |
}; | |
int main() | |
{ | |
Class7<0x10000*0> Class70; | |
Class7<0x10000*1> Class71; | |
Class7<0x10000*2> Class72; | |
Class7<0x10000*3> Class73; | |
return 0; | |
} |
#include <iostream> | |
template<int tInt> | |
struct Class0 | |
{ | |
int mInt0; | |
int mInt1; | |
int mInt2; | |
int mInt3; | |
Class0() : mInt0(tInt+0), mInt1(tInt+1), mInt2(tInt+2), mInt3(tInt+3) { } | |
}; | |
template<int tInt> | |
struct Class1 : | |
public Class0<tInt+4*0>, | |
public Class0<tInt+4*1>, | |
public Class0<tInt+4*2>, | |
public Class0<tInt+4*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class2 : | |
public Class1<tInt+16*0>, | |
public Class1<tInt+16*1>, | |
public Class1<tInt+16*2>, | |
public Class1<tInt+16*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class3 : | |
public Class2<tInt+64*0>, | |
public Class2<tInt+64*1>, | |
public Class2<tInt+64*2>, | |
public Class2<tInt+64*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class4 : | |
public Class3<tInt+0x100*0>, | |
public Class3<tInt+0x100*1>, | |
public Class3<tInt+0x100*2>, | |
public Class3<tInt+0x100*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class5 : | |
public Class4<tInt+0x400*0>, | |
public Class4<tInt+0x400*1>, | |
public Class4<tInt+0x400*2>, | |
public Class4<tInt+0x400*3> | |
{ | |
}; | |
template<int tInt> | |
struct Class6 : | |
public Class5<tInt+0x1000*0>, | |
public Class5<tInt+0x1000*1>, | |
public Class5<tInt+0x1000*2>, | |
public Class5<tInt+0x1000*3> | |
{ | |
}; | |
int main() | |
{ | |
Class6<0x4000*0> Class60; | |
Class6<0x4000*1> Class61; | |
Class6<0x4000*2> Class62; // I succeed in build by MinGWx32 when I comment out this line. | |
return 0; | |
} |
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