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@agrawalsuneet
agrawalsuneet / NativeAndroidTextShareToParticularApp.cs
Last active November 15, 2019 15:18
Native Android text Share to particular app in Unity
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class NativeAndroidTextShareToParticularApp : MonoBehaviour {
public Button shareButton;
private bool isFocus = false;
private bool isProcessing = false;
@ditzel
ditzel / I18n.cs
Last active June 30, 2023 21:05
Internationalization - See code comments for usage
/*
* Internationalization
*
* Author: Daniel Erdmann
*
* 1. Add this File to you Project
*
* 2. Add the language files to the folder Assets/Resources/I18n. (Filesnames: en.txt, es.txt, pt.txt, de.txt, and so on)
* Format: en.txt: es.txt:
* =============== =================
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.iconv = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
"use strict";
var Buffer = require("buffer").Buffer;
// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
// Our codec supports UTF-16 surrogates,