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@nikcub
nikcub / README.md
Created October 4, 2012 13:06
Facebook PHP Source Code from August 2007
git config --global https.proxy http://127.0.0.1:1080
git config --global https.proxy https://127.0.0.1:1080
git config --global --unset http.proxy
git config --global --unset https.proxy
npm config delete proxy
@andymatuschak
andymatuschak / States-v3.md
Last active May 1, 2024 12:32
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@Mithrandir0x
Mithrandir0x / gist:3639232
Created September 5, 2012 16:15
Difference between Service, Factory and Provider in AngularJS
// Source: https://groups.google.com/forum/#!topic/angular/hVrkvaHGOfc
// jsFiddle: http://jsfiddle.net/pkozlowski_opensource/PxdSP/14/
// author: Pawel Kozlowski
var myApp = angular.module('myApp', []);
//service style, probably the simplest one
myApp.service('helloWorldFromService', function() {
this.sayHello = function() {
return "Hello, World!"
//
// Regular Expression for URL validation
//
// Author: Diego Perini
// Created: 2010/12/05
// Updated: 2018/09/12
// License: MIT
//
// Copyright (c) 2010-2018 Diego Perini (http://www.iport.it)
//
@paulmillr
paulmillr / active.md
Last active April 23, 2024 17:32
Most active GitHub users (by contributions). http://twitter.com/paulmillr

Most active GitHub users (git.io/top)

The count of contributions (summary of Pull Requests, opened issues and commits) to public repos at GitHub.com from Wed, 21 Sep 2022 till Thu, 21 Sep 2023.

Only first 1000 GitHub users according to the count of followers are taken. This is because of limitations of GitHub search. Sorting algo in pseudocode:

githubUsers
 .filter(user => user.followers > 1000)
public class SoftInputAssist {
private View rootView;
private ViewGroup contentContainer;
private ViewTreeObserver viewTreeObserver;
private ViewTreeObserver.OnGlobalLayoutListener listener = () -> possiblyResizeChildOfContent();
private Rect contentAreaOfWindowBounds = new Rect();
private FrameLayout.LayoutParams rootViewLayout;
private int usableHeightPrevious = 0;
public SoftInputAssist(Activity activity) {
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@chrisbanes
chrisbanes / FloatLabelLayout.java
Last active March 15, 2024 06:39
FloatLabelLayout
/*
* Copyright 2014 Chris Banes
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
@yefuchs
yefuchs / gfw_contributors.md
Last active March 4, 2024 05:24
GFW Contributers

#The Great Firewall (GFW) Contributors List

注:数据来源为 dblp 和 cndblp, 下面括号中的数字表示 dblp 中显示的跟方滨兴合作论文的数量

###Binxing Fang (方滨兴)

中国工程院院士,北京邮电大学教授,中国科学院计算技术研究所网络方向首席科学家
http://en.wikipedia.org/wiki/Fang_Binxing