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Wip for TODO in Elm
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import Graphics.Input as Input | |
import Text as T | |
import Keyboard as K | |
-- utility | |
ith : Int -> [a] -> a | |
ith index = head . drop index | |
replaceIth : [a] -> Int -> (a -> a) -> [a] | |
replaceIth list index updater = | |
take index list ++ (ith index list |> updater) :: drop (index+1) list | |
emptyField : Input.FieldState | |
emptyField = {string = "", selectionStart = 0, selectionEnd = 0} | |
-- model | |
type Id = Int | |
type Todo = { text : String, id : Id, done : Bool } | |
-- TODO Looks like I've found a bug with parser here | |
defaultTodo = { done = False, text = "", id = 0 } | |
type State = { id : Id, todos : [Todo] } | |
defaultState = { id = 0, todos = [] } | |
data Command = Add String | Swap Id | RemoveDone | |
add : State -> String -> State | |
add state string = | |
let | |
newTodo = { defaultTodo | text <- string | |
, id <- state.id } | |
in | |
{ state | id <- state.id + 1 | |
, todos <- newTodo :: state.todos} | |
swap : State -> Id -> State | |
swap state i = | |
let | |
swapper todo = if todo.id == i | |
then { todo | done <- not todo.done } | |
else todo | |
newTodos = state.todos |> map swapper | |
in | |
{ state | todos <- newTodos } | |
removeDone : State -> State | |
removeDone state = | |
{ state | todos <- filter (not . .done) state.todos } | |
dispatchCommand : Command -> State -> State | |
dispatchCommand command state = | |
case command of | |
Add s -> add state s | |
Swap i -> swap state i | |
RemoveDone -> removeDone state | |
-- signals | |
tfs = Input.fields emptyField | |
(removeDoneButton, removeDoneSignal) = | |
let (e, s) = Input.button "Remove done" | |
in (e, sampleOn s (constant RemoveDone)) | |
addTodoSignal : Signal Command | |
addTodoSignal = (Add . .string) <~ sampleOn (keepIf id True K.enter) tfs.events | |
input = addTodoSignal `merge` doneBoxes.events `merge` removeDoneSignal | |
doneBoxes = Input.checkboxes RemoveDone | |
fieldState : Signal Input.FieldState | |
fieldState = sampleOn addTodoSignal (constant emptyField) | |
state : Signal State | |
state = foldp dispatchCommand defaultState input | |
-- view | |
todoInput : Signal Element | |
todoInput = tfs.field id "Input your todo" <~ fieldState | |
main = flow down <~ combine [constant removeDoneButton, todoInput, (showTasks <~ state)] | |
showTask : Todo -> Element | |
showTask task = | |
let | |
chk = doneBoxes.checkbox (\_ -> Swap task.id) task.done | |
decorate = if task.done then Text.strikeThrough else id | |
in | |
flow right [ width 300 (task.text |> toText |> decorate |> text) | |
, chk ] | |
showTasks : State -> Element | |
showTasks state = | |
map showTask state.todos |> flow down |
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