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cdata / three-clone-gltf.js
Created November 8, 2017 23:26
A quick hack to clone a Three.js GLTF scene without re-loading or re-parsing the source.
const cloneGltf = (gltf) => {
const clone = {
animations: gltf.animations,
scene: gltf.scene.clone(true)
};
const skinnedMeshes = {};
gltf.scene.traverse(node => {
if (node.isSkinnedMesh) {