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if C# 8.0 released
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using System; | |
namespace tree { | |
static class Program { | |
static void Main() => | |
Console.WriteLine(MyTree.Sum()); | |
static int Sum(this Tree<int> t) => | |
t switch { | |
Leaf<int> leaf => leaf.Value, | |
Node<int>(var l, var r) => l.Sum() + r.Sum() | |
}; | |
static Tree<int> MyTree = | |
new Node<int>( | |
new Node<int>( | |
new Leaf<int>(1), | |
new Node<int>( | |
new Leaf<int>(2), | |
new Leaf<int>(3))), | |
new Node<int>( | |
new Node<int>( | |
new Leaf<int>(4), | |
new Leaf<int>(5)), | |
new Leaf<int>(6))); | |
} | |
abstract class Tree<T> {} | |
class Leaf<T> : Tree<T> { | |
public readonly T Value; | |
public Leaf(T value) => Value = value; | |
public void Deconstruct(out T value) => value = Value; | |
} | |
class Node<T> : Tree<T> { | |
public readonly Tree<T> Left; | |
public readonly Tree<T> Right; | |
public Node(Tree<T> left, Tree<T> right) => (Left, Right) = (left, right); | |
public void Deconstruct(out Tree<T> left, out Tree<T> right) => (left, right) = (Left, Right); | |
} | |
} |
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