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import mcpi.minecraft as minecraft
import mcpi.entity as entity
mc = minecraft.Minecraft()
pos = mc.player.getPos()
for y in range(10):
for x in range(10):
mc.spawnEntity(entity.CHICKEN, pos.x + x + 1, pos.y + y, pos.z + 1, "{Passive:1}")
from time import sleep
import mcpi.minecraft as minecraft
import mcpi.block as block
# 拡大率
scale = 4
# 数値のチップ
# 0 - 9までを数値化しておく
# ブロックを配置するところは1
import random
import mcpi.minecraft as minecraft
import mcpi.block as block
# 奇数を設定する事
# 迷路の一片の長さ
line = 51
# 壁として設置するブロック
blockType = block.DIAMOND_BLOCK
# 壁の高さ
import mcpi.minecraft as minecraft
import mcpi.block as block
mc = minecraft.Minecraft()
pos = mc.player.getPos()
size = 10
for y in range(size):
for x in range(size):
for z in range(size):
import mcpi.minecraft as minecraft
import mcpi.block as block
mc = minecraft.Minecraft()
playerPos = mc.player.getPos()
for counter in range(100):
if counter % 2 == 0:
mc.setBlock(playerPos.x+counter, playerPos.y-1,playerPos.z, block.DIAMOND_BLOCK)
# UTF-8で保存して実行して下さい.
# 真と偽についての確認用プログラム
# 数値型
if 0:
print(0)
if 1:
print(1)
if 10:
print(10)
if 0.0: