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HoloLens Navigation Gesture http://2vr.jp/2016/05/10/unity-hololens-tips/#NavigationDrag_Gesture https://twitter.com/yuujii
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// usage: http://2vr.jp/2016/05/10/unity-hololens-tips/#NavigationDrag_Gesture | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.VR.WSA.Input; | |
public class HandMove : MonoBehaviour { | |
public TextMesh Log; | |
public TextMesh Status; | |
public TextMesh GrabObj; | |
public GameObject FocusedObject; | |
public LayerMask targetLayerMask; | |
private bool isGrab = false; | |
private Vector3 initPos; | |
void Start() { | |
InteractionManager.SourceDetected += InteractionManager_SourceDetected; | |
InteractionManager.SourceUpdated += InteractionManager_SourceUpdated; | |
InteractionManager.SourceLost += InteractionManager_SourceLost; | |
InteractionManager.SourcePressed += InteractionManager_SourcePressed; | |
InteractionManager.SourceReleased += InteractionManager_SourceReleased; | |
} | |
void Update() { | |
if (isGrab && FocusedObject != null) return; | |
var headPosition = Camera.main.transform.position; | |
var gazeDirection = Camera.main.transform.forward; | |
RaycastHit hitInfo; | |
if (Physics.Raycast(headPosition, gazeDirection, out hitInfo) && | |
((1<<hitInfo.collider.gameObject.layer) & targetLayerMask) != 0) { | |
FocusedObject = hitInfo.collider.gameObject; | |
if (GrabObj != null) GrabObj.text = FocusedObject.name; | |
} else { | |
FocusedObject = null; | |
if (GrabObj != null) GrabObj.text = ""; | |
} | |
} | |
void InteractionManager_SourceDetected(InteractionSourceState state) { | |
if (Status != null) Status.text = "Detected"; | |
isGrab = false; | |
} | |
void InteractionManager_SourceLost(InteractionSourceState state) { | |
if (Status != null) Status.text = "Lost"; | |
isGrab = false; | |
} | |
void InteractionManager_SourceUpdated(InteractionSourceState state) { | |
if (Status != null) Status.text = "Updated"; | |
if (!isGrab || FocusedObject == null) return; | |
Vector3 handPosition; | |
if (state.source.kind == InteractionSourceKind.Hand && state.properties.location.TryGetPosition(out handPosition)) { | |
if (Log != null) Log.text = handPosition.ToString(); | |
FocusedObject.transform.position = initPos + handPosition; | |
} | |
} | |
void InteractionManager_SourcePressed(InteractionSourceState state) { | |
if (Status != null) Status.text = "Pressed"; | |
if (FocusedObject == null) return; | |
isGrab = true; | |
Vector3 handPosition; | |
if (state.source.kind == InteractionSourceKind.Hand && state.properties.location.TryGetPosition(out handPosition)) { | |
initPos = FocusedObject.transform.position - handPosition; | |
} | |
} | |
void InteractionManager_SourceReleased(InteractionSourceState state) { | |
if (Status != null) Status.text = "Released"; | |
isGrab = false; | |
} | |
} |
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