Created
March 26, 2017 03:55
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RUPCday3Dより. tupleやpairをこんな感じで使ってますという例
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using Vertex = tuple<int, int, int>; // {i, j, k} | |
using State = pair<int, Vertex>; | |
priority_queue<State, vector<State>, greater<State>> pq; // cost, vertex | |
vvvi d(n, vvi(c + 1, vi(2, inf))); | |
d[0][v0][0] = 0; | |
pq.push(State(0, make_tuple(0, v0, 0))); | |
while (!pq.empty()) { | |
int cost; | |
Vertex vertex; | |
tie(cost, vertex) = pq.top(); pq.pop(); | |
int i, j, k; | |
tie(i, j, k) = vertex; | |
if (d[i][j][k] < cost) continue; | |
for (const auto& e : G[i]) { | |
int ni = e.to; | |
int nj = (a * j + b) % c; | |
int nk = k ? 1 : (i == n - 1); | |
int edge_cost = e.cost * j; | |
if (d[ni][nj][nk] > cost + edge_cost) { | |
d[ni][nj][nk] = cost + edge_cost; | |
pq.push(State(d[ni][nj][nk], Vertex(ni, nj, nk))); | |
} | |
} | |
} |
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