Created
October 25, 2012 01:51
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Polygon stuff
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script> | |
function PolygonTracker() { | |
this.polygons = []; | |
this.currentPoints = []; | |
this.oddEvenRule = false; | |
this.APPROX_SECTIONS = 50; | |
} | |
PolygonTracker.prototype = { | |
closePolygon: function () { | |
if (this.currentPoints.length == 0) { | |
return; | |
} | |
var polygon = { | |
oddEvenRule: this.oddEvenRule, | |
points: this.currentPoints | |
}; | |
this.polygons.push(polygon); | |
this.currentPoints = []; | |
this.oddEvenRule = false; | |
}, | |
addPoint: function(x, y) { | |
this.currentPoints.push(x); | |
this.currentPoints.push(y); | |
}, | |
approxQuadraticCurve: function(cpx, cpy, x, y) { | |
var points = this.currentPoints; | |
var x0 = points[points.length - 2], y0 = points[points.length - 1]; | |
var sections = this.APPROX_SECTIONS; | |
for (var i = 1; i <= sections; i++) { | |
var r2 = i / sections, r1 = 1 - r2; | |
var cx1 = x0 * r1 + cpx * r2, cy1 = y0 * r1 + cpy * r2; | |
var cx2 = cpx * r1 + x * r2, cy2 = cpy * r1 + y * r2; | |
var cx = cx1 * r1 + cx2 * r2, cy = cy1 * r1 + cy2 * r2; | |
this.addPoint(cx, cy); | |
} | |
}, | |
approxBezierCurve: function(cpx1, cpy1, cpx2, cpy2, x, y) { | |
var points = this.currentPoints; | |
var x0 = points[points.length - 2], y0 = points[points.length - 1]; | |
var sections = this.APPROX_SECTIONS; | |
for (var i = 1; i <= sections; i++) { | |
var r2 = i / sections, r1 = 1 - r2; | |
var cx1 = x0 * r1 + cpx1 * r2, cy1 = y0 * r1 + cpy1 * r2; | |
var cx2 = cpx1 * r1 + cpx2 * r2, cy2 = cpy1 * r1 + cpy2 * r2; | |
var cx3 = cpx2 * r1 + x * r2, cy3 = cpy2 * r1 + y * r2; | |
var cx12 = cx1 * r1 + cx2 * r2, cy12 = cy1 * r1 + cy2 * r2; | |
var cx23 = cx2 * r1 + cx3 * r2, cy23 = cy2 * r1 + cy3 * r2; | |
var cx = cx12 * r1 + cx23 * r2, cy = cy12 * r1 + cy23 * r2; | |
this.addPoint(cx, cy); | |
} | |
}, | |
getBounds: function () { | |
var i = 0; | |
while (i < this.polygons.length && this.polygons[i].points.length === 0) { | |
i++; | |
} | |
if (i >= this.polygons.length) { | |
return { minX: 0, minY: 0, maxX: 0, maxY: 0 }; | |
} | |
var points = this.polygons[i].points; | |
var minX = points[0], minY = points[1], maxX = points[0], maxY = points[1]; | |
for (; i < this.polygons.length; i++) { | |
var points = this.polygons[i].points; | |
for (var j = 0; j < points.length; j += 2) { | |
var px = points[j], py = points[j + 1]; | |
if (minX > px) minX = px; | |
if (minY > py) minY = py; | |
if (maxX < px) maxX = px; | |
if (maxY < py) maxY = py; | |
} | |
} | |
return { minX: minX, minY: minY, maxX: maxX, maxY: maxY }; | |
}, | |
isIn: function(x, y) { | |
// running directional vector towards (+infinity, y - tiny) | |
var dx = -1e+4, dy = 1e-4; | |
for (var i = 0; i < this.polygons.length; i++) { | |
var polygon = this.polygons[i]; | |
var points = polygon.points; | |
if (points.length < 6) continue; | |
// .. and trying to intersect with every polygon edge | |
var px1 = points[points.length - 2], py1 = points[points.length - 1]; | |
var intersections = 0; | |
for (var j = 0; j < points.length; j += 2) { | |
var px2 = points[j], py2 = points[j + 1]; | |
// (x1 - x) * (y1 - y2) - (y1 - y) * (x1 - x2) = 0, a*x + b*y = c | |
var a1 = -(py1 - py2), b1 = (px1 - px2), c1 = px1 * py2 - py1 * px2; | |
// dx = x1 - x2, dy = y1 - y2 | |
var a2 = -dy, b2 = dx, c2 = y * dx - x * dy; | |
var d = a1 * b2 - a2 * b1; | |
if (d == 0) continue; // (px1,py1) == (px2,py2) | |
var int_x = (c1 * b2 - c2 * b1) / d; | |
// var int_y = (a1 * c2 - a2 * c1) / d; | |
var intersect = false; | |
if (int_x >= x) { | |
var s1 = (x - px1) * dy - (y - py1) * dx; | |
var s2 = (x - px2) * dy - (y - py2) * dx; | |
if ((s1 < 0) !== (s2 < 0)) { | |
intersections += s1 < 0 ? 1 : -1; | |
} | |
} | |
px1 = px2; py1 = py2; | |
} | |
if (polygon.oddEvenRule) { | |
if (Math.abs(intersections) % 2) | |
return true; | |
} else { | |
if (intersections != 0) | |
return true; | |
} | |
} | |
return false; | |
} | |
}; | |
var pt = new PolygonTracker(); | |
var last = null, first = null, cp = [], last0; | |
</script> | |
<style> | |
body { color: white; background: navy; } | |
canvas { background: white; } | |
#msg { position: fixed; top: 0; width: 200px; height: 100%; left: 500px; } | |
</style> | |
</head> | |
<body> | |
<canvas id="c" width="400" height="400"></canvas><br> | |
<input type="radio" name="mode" id="add" checked> add | |
<input type="radio" name="mode" id="in"> in check | |
<input type="radio" name="fill" id="nonzero" checked> n-zero | |
<input type="radio" name="fill" id="oddeven"> oddeven | |
<button id="new">close</button> | |
<button id="bounds">bounds</button><br> | |
<textarea id="msg"></textarea> | |
<script> | |
var c = document.getElementById("c"); | |
var ctx = c.getContext("2d"); | |
function msg(s) { | |
document.getElementById('msg').value += s + '\n'; | |
} | |
function closePolygon() { | |
if (!last) return; | |
pt.closePolygon(); | |
pt.oddEvenRule = document.getElementById('oddeven').checked; | |
ctx.strokeStyle = "green"; | |
ctx.beginPath(); | |
ctx.moveTo(last.x, last.y); | |
ctx.lineTo(first.x, first.y); | |
ctx.stroke(); | |
last = first = null; | |
msg('polygon closed'); | |
} | |
c.addEventListener("mousedown", function (evt) { | |
var x = evt.clientX - c.offsetLeft; | |
var y = evt.clientY - c.offsetTop; | |
if (document.getElementById('add').checked) { | |
if (last) { | |
ctx.strokeStyle = "green"; | |
ctx.beginPath(); | |
ctx.moveTo(last.x, last.y); | |
ctx.lineTo(x, y); | |
ctx.stroke(); | |
} else | |
first = {x: x, y: y}; | |
ctx.fillStyle = 'red'; | |
ctx.fillRect(x - 1, y - 1, 3, 3); | |
last = {x: x, y: y}; | |
if (evt.shiftKey) { | |
cp.push({x: x, y: y}); | |
msg("cp" + cp.length); | |
} else { | |
switch (cp.length) { | |
default: | |
pt.addPoint(x, y); | |
msg("addpoint"); | |
break; | |
case 1: | |
pt.approxQuadraticCurve(cp[0].x, cp[0].y, x, y); | |
ctx.strokeStyle = "orange"; | |
ctx.beginPath(); | |
ctx.moveTo(last0.x, last0.y); | |
ctx.quadraticCurveTo(cp[0].x, cp[0].y, x, y); | |
ctx.stroke(); | |
msg("quad"); | |
break; | |
case 2: | |
pt.approxBezierCurve(cp[0].x, cp[0].y, cp[1].x, cp[1].y, x, y); | |
ctx.strokeStyle = "pink"; | |
ctx.beginPath(); | |
ctx.moveTo(last0.x, last0.y); | |
ctx.bezierCurveTo(cp[0].x, cp[0].y, cp[1].x, cp[1].y, x, y); | |
ctx.stroke(); | |
msg("bez"); | |
break; | |
} | |
cp = []; | |
last0 = last; | |
} | |
} else { | |
closePolygon(); | |
msg('x=' + x + ',y=' + y + ': ' + pt.isIn(x, y)); | |
} | |
}); | |
document.getElementById('msg').value = ''; | |
document.getElementById('add').checked = true; | |
document.getElementById('in').checked = false; | |
document.getElementById('nonzero').checked = true; | |
document.getElementById('oddeven').checked = false; | |
document.getElementById('new').addEventListener("click", function (evt) { | |
closePolygon(); | |
}); | |
document.getElementById('bounds').addEventListener("click", function (evt) { | |
closePolygon(); | |
var b = pt.getBounds(); | |
ctx.strokeStyle = "blue"; | |
ctx.beginPath(); | |
ctx.rect(b.minX, b.minY, b.maxX - b.minX, b.maxY - b.minY); | |
ctx.stroke(); | |
}); | |
document.getElementById('nonzero').addEventListener("click", function (evt) { | |
pt.oddEvenRule = false; | |
}); | |
document.getElementById('oddeven').addEventListener("click", function (evt) { | |
pt.oddEvenRule = true; | |
}); | |
</script> | |
</body> | |
</html> |
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