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@yutokun
Last active October 24, 2018 16:59
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VR で遅延追従させたかったときに作ったやつ。いつも別のアプローチで作り直して無駄時間を食っているので、シンプルっぽいのを置いておく。
using UnityEngine;
public class SmoothFollow : MonoBehaviour
{
[SerializeField] Transform followTarget;
[SerializeField, Range(0f, 1f)] float followFactor = 0.05f;
[SerializeField, Header("Position")] bool followPosition = true;
[SerializeField] Vector3 positionOffset = Vector3.forward;
Vector3 prevPosition;
[SerializeField, Header("Rotation")] bool followRotation = true;
[SerializeField] Vector3 eulerOffset;
Quaternion prevRotation;
void Start()
{
followTarget = followTarget ?? transform.parent ?? null;
}
void Update()
{
if (followTarget == null) return;
FollowPosition();
FollowRotation();
}
void FollowPosition()
{
if (followPosition == false) return;
transform.position = Vector3.Lerp(prevPosition, followTarget.position, followFactor);
prevPosition = transform.position;
transform.Translate(positionOffset);
}
void FollowRotation()
{
if (followRotation == false) return;
// 回転を適用
transform.rotation = Quaternion.Slerp(prevRotation, followTarget.rotation, followFactor);
prevRotation = transform.rotation;
transform.Rotate(eulerOffset);
}
}
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