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use Font Resource
package sample;
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.text.Font;
import openfl.Assets;
class Act001 extends Sprite
private var _text:TextField;
public function new()
addEventListener(Event.ADDED_TO_STAGE, added);
private function added(event:Event)
removeEventListener(Event.ADDED_TO_STAGE, added);
var font = Assets.getFont ("font/misaki_mincho.ttf");
var format:TextFormat = new TextFormat();
format.align = TextFormatAlign.CENTER;
format.size = 30;
format.bold = true;
format.font = font.fontName;
_text = new TextField();
// setTextFormat or defaultTextFormat 順番に注意
// _text.defaultTextFormat = format;
_text.text = 'z.ohnamiです。\nIs there any problem ?';
_text.width = stage.stageWidth;
_text.height = 60;
_text.textColor = 0x0000FF;
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