Created
February 6, 2023 19:13
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Bresenham's Line Algorithm
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void bresenhamLine(int x0, int y0, int x1, int y1) { | |
int dx = abs(x1 - x0); | |
int dy = abs(y1 - y0); | |
int x, y; | |
if (dx >= dy) { | |
int d = 2 * dy - dx; | |
int ds = 2 * dy; | |
int dt = 2 * (dy - dx); | |
if (x0 < x1) { | |
x = x0; | |
y = y0; | |
} else { | |
x = x1; | |
y = y1; | |
x1 = x0; | |
y1 = y0; | |
} | |
putPixel(x, y); | |
while (x < x1) { | |
if (d < 0) { | |
d += ds; | |
} else { | |
if (y < y1) { | |
y++; | |
d += dt; | |
} else { | |
y--; | |
d += dt; | |
} | |
} | |
x++; | |
putPixel(x, y); | |
} | |
} else { | |
int d = 2 * dx - dy; | |
int ds = 2 * dx; | |
int dt = 2 * (dx - dy); | |
if (y0 < y1) { | |
x = x0; | |
y = y0; | |
} else { | |
x = x1; | |
y = y1; | |
y1 = y0; | |
x1 = x0; | |
} | |
putPixel(x, y); | |
while (y < y1) { | |
if (d < 0) { | |
d += ds; | |
} else { | |
if (x < x1) { | |
x++; | |
d += dt; | |
} else { | |
x--; | |
d += dt; | |
} | |
} | |
y++; | |
putPixel(x, y); | |
} | |
} | |
} |
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