Created
December 21, 2022 01:34
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import UIKit | |
var input = | |
""" | |
2,2,2 | |
1,2,2 | |
3,2,2 | |
2,1,2 | |
2,3,2 | |
2,2,1 | |
2,2,3 | |
2,2,4 | |
2,2,6 | |
1,2,5 | |
3,2,5 | |
2,1,5 | |
2,3,5 | |
""" | |
let lines = input.split(whereSeparator: \.isNewline) | |
struct Cube: Equatable, Hashable { | |
let x: Int | |
let y: Int | |
let z: Int | |
var coordTopEdge: Coordinate { | |
Coordinate(p1: x, p2: z) | |
} | |
var coordLeftEdge: Coordinate { | |
Coordinate(p1: y, p2: z) | |
} | |
var coordFrontEdge: Coordinate { | |
Coordinate(p1: x, p2: y) | |
} | |
} | |
struct Coordinate: Equatable, Hashable { | |
let p1: Int | |
let p2: Int | |
} | |
var cubes: Set<Cube> = [] | |
var topEdges: [Coordinate: Int] = [:] | |
var bottomEdges: [Coordinate: Int] = [:] | |
var leftEdges: [Coordinate: Int] = [:] | |
var rightEdges: [Coordinate: Int] = [:] | |
var frontEdges: [Coordinate: Int] = [:] | |
var backEdges: [Coordinate: Int] = [:] | |
for line in lines { | |
let coords = line.split(separator: ",") | |
let cube = Cube(x: Int(String(coords[0]))!, y: Int(String(coords[1]))!, z: Int(String(coords[2]))!) | |
cubes.insert(cube) | |
if topEdges[cube.coordTopEdge] == nil { | |
topEdges[cube.coordTopEdge] = cube.y | |
} else { | |
topEdges[cube.coordTopEdge] = max(cube.y, topEdges[cube.coordTopEdge]!) | |
} | |
if bottomEdges[cube.coordTopEdge] == nil { | |
bottomEdges[cube.coordTopEdge] = cube.y | |
} else { | |
bottomEdges[cube.coordTopEdge] = min(cube.y, bottomEdges[cube.coordTopEdge]!) | |
} | |
if leftEdges[cube.coordLeftEdge] == nil { | |
leftEdges[cube.coordLeftEdge] = cube.x | |
} else { | |
leftEdges[cube.coordLeftEdge] = min(cube.x, leftEdges[cube.coordLeftEdge]!) | |
} | |
if rightEdges[cube.coordLeftEdge] == nil { | |
rightEdges[cube.coordLeftEdge] = cube.x | |
} else { | |
rightEdges[cube.coordLeftEdge] = max(cube.x, rightEdges[cube.coordLeftEdge]!) | |
} | |
if frontEdges[cube.coordFrontEdge] == nil { | |
frontEdges[cube.coordFrontEdge] = cube.z | |
} else { | |
frontEdges[cube.coordFrontEdge] = min(cube.z, frontEdges[cube.coordFrontEdge]!) | |
} | |
if backEdges[cube.coordFrontEdge] == nil { | |
backEdges[cube.coordFrontEdge] = cube.z | |
} else { | |
backEdges[cube.coordFrontEdge] = max(cube.z, backEdges[cube.coordFrontEdge]!) | |
} | |
} | |
var surfaceArea = 0 | |
for cube in cubes { | |
let top = Cube(x: cube.x, y: cube.y + 1, z: cube.z) | |
let bottom = Cube(x: cube.x, y: cube.y - 1, z: cube.z) | |
let left = Cube(x: cube.x - 1, y: cube.y, z: cube.z) | |
let right = Cube(x: cube.x + 1, y: cube.y, z: cube.z) | |
let front = Cube(x: cube.x, y: cube.y, z: cube.z + 1) | |
let back = Cube(x: cube.x, y: cube.y, z: cube.z - 1) | |
let check: Set<Cube> = [top, bottom, left, right, front, back] | |
let intersect = cubes.intersection(check) | |
surfaceArea += (6 - intersect.count) | |
} | |
print(surfaceArea) | |
print(topEdges.count + bottomEdges.count + leftEdges.count + rightEdges.count + frontEdges.count + backEdges.count) |
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