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Shader "z3y/shader exam" | |
{ | |
Properties | |
{ | |
_Fresnel ("Fresnel", Float) = 5 | |
_MainTex ("CGINCLUDE | |
#define RETURN(result) return (result);} | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
fixed _Fresnel; |
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%YAML 1.1 | |
%TAG !u! tag:unity3d.com,2011: | |
--- !u!1 &554534513086891066 | |
GameObject: | |
m_ObjectHideFlags: 0 | |
m_CorrespondingSourceObject: {fileID: 0} | |
m_PrefabInstance: {fileID: 0} | |
m_PrefabAsset: {fileID: 0} | |
serializedVersion: 6 | |
m_Component: |
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#if UNITY_EDITOR | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
public class OutlineVertexColorPostProcessor : AssetPostprocessor | |
{ |
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#if UNITY_EDITOR | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using Unity.Burst; | |
using Unity.Collections; | |
using Unity.Jobs; | |
using UnityEditor; |
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// Create a new U# Script named UdonFlight.cs, paste this and attach it to a game object | |
// doesn't work in CyanEmu | |
// double jump to enably fly mode | |
// E or Q to go up or down, in VR right joystick up or down | |
// Noclip objects are optional, it swaps layers to 17: Walkthrough and back | |
// if empty it's just normal fly mode | |
// Get all gameobjects will only find objects with colliders on layer 0 currently | |
// If there's more things you can collide with add them manually | |
// For UI you can attach a box collider on the canvas and turn on is trigger |
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// speed up build time removing unneeded postprocessing shaders, passes and keywords from vrchat worlds | |
#if UNITY_EDITOR | |
#if VRC_SDK_VRCSDK2 || VRC_SDK_VRCSDK3 | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEditor.Build; | |
using UnityEditor.Rendering; | |
using UnityEngine; | |
using UnityEngine.Rendering; |
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// turn objects into a synced vrchat pickup with one click | |
// Right Click > Create Pickup | |
#if UNITY_EDITOR | |
#if VRC_SDK_VRCSDK3 | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using VRC.SDK3.Components; |
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#exec sudo mount -t ntfs /dev/sda1 /mnt/disk3 | |
#exec sudo mount -t ntfs /dev/sdb1 /mnt/disk4 | |
for_window [class="feh|Keepassx|mpv|Mumble|Pavucontrol|Steam"] floating enable | |
for_window [title="^Minecraft .*"] floating enable | |
for_window [title="Preferences$"] floating enable | |
for_window [title="Steam - Update News"] kill | |
for_window [window_role="^conversation$"] floating enable |
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RChat F keys (AnimatorOverrideController) | |
Shift + F1 - IDLE | |
Shift + F2 - FIST | |
Shift + F3 - HANDOPEN | |
Shift + F4 - FINGERPOINT | |
Shift + F5 - VICTORY | |
Shift + F6 - ROCKNROLL | |
Shift + F7 - HANDGUN | |
Shift + F8 - THUMBSUP |
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### Keybase proof | |
I hereby claim: | |
* I am z3y on github. | |
* I am z3y0 (https://keybase.io/z3y0) on keybase. | |
* I have a public key ASCDcEEd8V3siAmXbV93hkGjntfB2ArjqgwwQlP5MfmffQo | |
To claim this, I am signing this object: |