Skip to content

Instantly share code, notes, and snippets.

@zGrav
Created March 8, 2017 20:11
Show Gist options
  • Save zGrav/68b2b1495cf1a121b22caedc5597bb3e to your computer and use it in GitHub Desktop.
Save zGrav/68b2b1495cf1a121b22caedc5597bb3e to your computer and use it in GitHub Desktop.
// ___________________________________________________
// | www.SK-GAMING.COM/MEMBER/ZGRAV - autoexec.cfg |
// ---------------------------------------------------
// Based on www.sk-gaming.com/member/the_inox , thanks for everything mate <3
// Original from: ?
// CVARS
r_drawtracers_firstperson "1" // removes bullet tracers
sensitivity "2"
zoom_sensitivity_ratio_mouse "0.91"
cl_downloadfilter "nosounds"
cl_crosshairscale "1200"
cl_dynamiccrosshair "0"
cl_minmodels "1"
cl_min_ct "4"
cl_min_t "2"
jpeg_quality "100"
fps_max "999"
net_graph "1"
clientport "1337"
// CL_
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"// players may wish to change this value
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_c4dynamiclight "1"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_spec_mode "4"
cl_teamid_overhead_name_alpha "255"
cl_teamid_overhead_name_fadetime "0"
cl_autohelp "0"
cl_showloadout "0"
// VIOLENCE
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// HUD
cursortimeout "10"
gameinstructor_enable "0"
mp_playerid_delay "0"
mp_playerid_hold "0.2"
ui_steam_overlay_notification_position "bottomright"
// MAT_
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"// players may wish to change this value
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_trilinear "0"
mat_use_compressed_hdr_textures "0"
mat_wateroverlaysize "0"
// MISC
adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "0"
overview_mode "0"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
// MULTICORE
cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"
// NETCODE
//cl_cmdrate "64" // use this if you have less than 128 fps.
cl_cmdrate "128" // if you have more than 128 fps (stable!) use this instead of 64
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.02"
//cl_updaterate "64" // use this if you have less than 128 fps.
cl_updaterate "128" // if you have more than 128 fps (stable!) use this instead of 64
cl_wpn_sway_interp "0"
rate "128000" // if you have more than 128 fps (stable!) use this instead of 64
//rate "80000" // use this if you have less than 128 fps.
// R_
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "1"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_lod "2"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
// ROPES
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
// SENS
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"
m_rawinput "1"
// SOUND
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"
// BINDS
setinfo zb_wantautocashcalling 1
hud_fastswitch "1"
bind "F2" "zb_teamcash"
bind "F1" "zb_netinfo"
// ZBLOCK
setinfo zb_wantautocashcalling 1
clear
echo " ##### "
echo " ###### # # ##### ## # # "
echo " # # # # # # # # "
echo " # # #### # # # # # # "
echo " # # # ##### ###### # # "
echo " # # # # # # # # # "
echo " ###### ##### # # # # ## "
echo
echo "config + zgravlan.dll successfully injected, happy fragging!"
echo
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment