Created
June 25, 2014 15:14
-
-
Save zacharyblank/653202a1498bbbdc096c to your computer and use it in GitHub Desktop.
Hungryinc.com Particle Background
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
'use strict' | |
module.exports = function($window) { | |
return { | |
restrict: 'E', | |
template: "<canvas id='space' width='{{ width }}' height='{{ height }}'></canvas>", | |
replace: true, | |
link: function($scope, element, attr) { | |
var ctx = element[0].getContext('2d'), | |
dist, | |
particleCount = 20, | |
particles = [], | |
particleRadius = 5, | |
minDist = 100, | |
velocity = 3, | |
colors = [{ | |
r: 228, | |
g: 69, | |
b: 30 | |
}, { | |
r: 89, | |
g: 179, | |
b: 157 | |
}, { | |
r: 115, | |
g: 187, | |
b: 91 | |
}, { | |
r: 248, | |
g: 172, | |
b: 19 | |
}, { | |
r: 61, | |
g: 67, | |
b: 97 | |
}]; | |
$scope.width = $window.innerWidth; | |
$scope.height = $window.innerHeight; | |
angular.element(window).bind('resize', function() { | |
$scope.width = $window.innerWidth; | |
$scope.height = $window.innerHeight; | |
$scope.$phase || $scope.$apply(); | |
}) | |
// RequestAnimFrame: a browser API for getting smooth animations | |
window.requestAnimFrame = (function() { | |
return window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function(callback) { | |
window.setTimeout(callback, 1000 / 60); | |
}; | |
})(); | |
if ($window.innerWidth <= 320 ) { | |
particleCount = 5; | |
} | |
// Function to paint the canvas black | |
function paintCanvas() { | |
// Set the fill color to black | |
ctx.fillStyle = "rgb(0,0,0)"; | |
ctx.fillRect(0, 0, $window.innerWidth, $window.innerHeight); | |
} | |
function Particle() { | |
this.x = Math.random() * $window.innerWidth; | |
this.y = Math.random() * $window.innerHeight; | |
this.vx = -1 + Math.random() * 2; | |
this.vy = -1 + Math.random() * 2; | |
this.radius = particleRadius; | |
var color = colors[Math.floor(Math.random()*colors.length)]; | |
this.color = { | |
r: color.r, | |
g: color.g, | |
b: color.b | |
} | |
this.blur = Math.floor(Math.random() * (1 - 9 + 1) + 9) / 10; | |
this.draw = function() { | |
ctx.fillStyle = "white"; | |
ctx.beginPath(); | |
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * this.radius, false); | |
ctx.fillStyle = 'rgb(' + this.color.r + ', ' + this.color.g + ', ' + this.color.b + ')'; | |
ctx.fill(); | |
} | |
} | |
// Time to push the particles into an array | |
for (var i = 0; i < particleCount; i++) { | |
particles.push(new Particle()); | |
} | |
function draw() { | |
paintCanvas(); | |
// Call the function that will draw the balls using a loop | |
for (var i = 0; i < particles.length; i++) { | |
var p = particles[i]; | |
p.draw(); | |
} | |
//Finally call the update function | |
update(); | |
} | |
// Give every particle some life | |
function update() { | |
for (var i = 0; i < particles.length; i++) { | |
var p = particles[i]; | |
// Change the velocities | |
p.x += p.vx; | |
p.y += p.vy | |
if (p.x > $window.innerWidth + p.radius) | |
p.x = p.radius; | |
else if (p.x < 0 - p.radius) { | |
p.x = $window.innerWidth - p.radius; | |
} | |
if (p.y > $window.innerHeight + p.radius) | |
p.y = p.radius; | |
else if (p.y < 0 - p.radius) { | |
p.y = $window.innerHeight - p.radius; | |
} | |
for (var j = i + 1; j < particles.length; j++) { | |
var p2 = particles[j]; | |
distance(p, p2); | |
} | |
} | |
} | |
// Distance calculator between two particles | |
function distance(p1, p2) { | |
var dist, | |
dx = p1.x - p2.x; | |
var dy = p1.y - p2.y; | |
var dist = Math.sqrt(dx * dx + dy * dy); | |
if (dist <= minDist) { | |
if (JSON.stringify(p1.color) != JSON.stringify(p2.color)) { | |
// Draw the line | |
ctx.beginPath(); | |
var gradient = ctx.createLinearGradient(p1.x,p1.y,p2.x,p2.y); | |
gradient.addColorStop('0', 'rgb(' + p1.color.r + ', ' + p1.color.g + ', ' + p1.color.b + ')'); | |
gradient.addColorStop('1.0', 'rgb(' + p2.color.r + ', ' + p2.color.g + ', ' + p2.color.b + ')'); | |
ctx.strokeStyle = gradient; | |
ctx.moveTo(p1.x, p1.y); | |
ctx.lineTo(p2.x, p2.y); | |
ctx.lineWidth = 2; | |
ctx.stroke(); | |
ctx.closePath(); | |
} | |
// Some acceleration for the partcles | |
// depending upon their distance | |
var ax = dx / (velocity * 1000), | |
ay = dy / (velocity * 1000); | |
// Apply the acceleration on the particles | |
p1.vx -= ax; | |
p1.vy -= ay; | |
p2.vx += ax; | |
p2.vy += ay; | |
} | |
} | |
// Start the main animation loop using requestAnimFrame | |
function animloop() { | |
draw(); | |
requestAnimFrame(animloop); | |
} | |
animloop(); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment