Created
December 16, 2016 22:38
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private static Texture generateNormalMapTexture(int width, int height, Tile[][] tiles) { | |
pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888); | |
texture = new Texture(width, height, Pixmap.Format.RGBA8888); | |
for (int x = 0; x < width; x++) { | |
for (int y = 0; y < height; y++) { | |
Vector3 normal; | |
// Ignore border pixels | |
if( | |
x == 0 || y == 0 || x == width-1 || y == height-1) { | |
normal = new Vector3(1,1,1); | |
System.out.print(normal); | |
continue; | |
} | |
// Sample neighbors | |
float hl = tiles[x-1][y].heightValue; | |
float hr = tiles[x+1][y].heightValue; | |
float ht = tiles[x][y+1].heightValue; | |
float hb = tiles[x][y-1].heightValue; | |
Vector3 dx = new Vector3(-1.0f, 0.0f, hr-hl); | |
Vector3 dy = new Vector3(0.0f, -1.0f, ht - hb); | |
// Compute sobel | |
normal = dx.crs(dy); | |
normal.z *= .5; | |
normal = normal.nor(); | |
normal.add(1f).scl(0.5f); | |
pixmap.drawPixel(x, y, Color.rgba8888(new Color(normal.x, normal.y, normal.z, 1))); | |
} | |
} | |
PixmapIO.writePNG(Gdx.files.getFileHandle("normalmap.png", Files.FileType.Local), pixmap); | |
texture.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge); | |
texture.draw(pixmap, 0, 0); | |
return texture; | |
} |
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