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private static Texture generateNormalMapTexture(int width, int height, Pixmap pm) { | |
pixmap = new Pixmap(width, height, Pixmap.Format.RGBA8888); | |
texture = new Texture(width, height, Pixmap.Format.RGBA8888); | |
for (int x = 0; x < width; x++) { | |
for (int y = 0; y < height; y++) { | |
Vector3 currentVertex = new Vector3(x, getPixelWrap(x, y, width, height, pm), y); | |
Vector3 pU = new Vector3(x + 1, getPixelWrap(x + 1, y, width, height, pm), y); | |
Vector3 pV = new Vector3(x, getPixelWrap(x, y + 1, width, height, pm), y + 1); | |
Vector3 dpU = negate(currentVertex.cpy().sub(pU)); | |
Vector3 dpV = currentVertex.cpy().sub(pV); | |
Vector3 normal = dpU.cpy().crs(dpV).nor(); | |
Vector3 normalRGB = normal.cpy().scl(0.5f).add(0.5f); | |
pixmap.drawPixel(x, y, new Color(normalRGB.x, normalRGB.z, normalRGB.y, 1).toIntBits()); | |
} | |
} | |
PixmapIO.writePNG(Gdx.files.getFileHandle("normalmap.png", Files.FileType.Local), pixmap); | |
texture.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge); | |
texture.draw(pixmap, 0, 0); | |
return texture; | |
} |
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