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@zachlindblad
zachlindblad / InstancedRenderMeshBatchGroup.cs
Created September 9, 2020 17:54
Performant hybridRendererV1
// #define DISABLE_HYBRID_V1_2019_3_INSTANCE_DATA
#define DISABLE_HYBRID_V1_TIGHT_BOUNDS
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Entities;