Created
September 14, 2010 02:49
-
-
Save zachwlewis/578444 to your computer and use it in GitHub Desktop.
IsometricIO.as: Provides support for reading from and writing to XML objects for the IsometricGrid library.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package net.thegamestudio | |
{ | |
import flash.events.Event; | |
import flash.events.EventDispatcher; | |
import flash.net.FileFilter; | |
import flash.net.FileReference; | |
import flash.net.URLLoader; | |
import flash.net.URLRequest; | |
import flash.utils.ByteArray; | |
/** | |
* Provides support for reading from and writing to XML objects for the IsometericGrid library. | |
* @author Zachary Weston Lewis | |
*/ | |
public class IsometericIO extends EventDispatcher | |
{ | |
public var _xmlData:XML; | |
private var fs:FileReference; | |
public function IsometericIO() | |
{ | |
fs = new FileReference(); | |
} | |
/** | |
* Writes an IsometericLevel to an XML object, ready for writing to disk. | |
* @param level The IsometericLevel to create an XML object for. | |
* @return The XML object describing an IsometericLevel. | |
*/ | |
public function WriteToXML(level:IsometericLevel):XML | |
{ | |
var data:XML, tiles:XML, item:XML; | |
var count:uint = 0, i:uint, j:uint, k:uint; | |
data = <IsometericLevel> | |
</IsometericLevel>; | |
// Let's write our world dimensions out for help creating new worlds. | |
item = <Dimensions />; | |
item.@x = level.Width; | |
item.@y = level.Length; | |
item.@z = level.Height; | |
data.appendChild(item); | |
// Create a new child to hold our tiles. | |
tiles = <Tiles> | |
</Tiles>; | |
// Alright, now let's loop through our grid and write out our tiles. | |
for (i = 0; i < level.Width; i++) | |
{ | |
for (j = 0; j < level.Length; j++) | |
{ | |
for (k = 0; k < level.Height; k++) | |
{ | |
// We only want tiles that are solid. No sense saving empty air. | |
if (level.getTile(i, j, k) > 0) | |
{ | |
item = <Tile />; | |
item.@x = i; | |
item.@y = j; | |
item.@z = k; | |
item.@value = level.getTile(i, j, k); | |
tiles.appendChild(item); | |
} | |
} | |
} | |
} | |
// Add our tiles to our main XML. | |
data.appendChild(tiles); | |
return data; | |
} | |
public function SaveXMLToFile(XMLData:XML):void | |
{ | |
fs.save(XMLData,"newmap.tmf"); | |
} | |
public function OpenXMLFromFile():void | |
{ | |
fs.addEventListener(Event.SELECT, LoadXMLData); | |
fs.browse([new FileFilter("Tactics Map Files", "*.tmf"), new FileFilter("All Files", "*.*")]); | |
} | |
private function LoadXMLData(e:Event):void | |
{ | |
fs.addEventListener(Event.COMPLETE, loadXML); | |
fs.load(); | |
fs.removeEventListener(Event.SELECT, LoadXMLData); | |
} | |
private function loadXML(e:Event):void | |
{ | |
fs.removeEventListener(Event.COMPLETE, loadXML); | |
try | |
{ | |
var ba:ByteArray = fs.data; | |
var s:String = ba.readUTFBytes( ba.length ); | |
var xml:XML = new XML( s ); | |
_xmlData = xml; | |
dispatchEvent(new Event(Event.COMPLETE)); | |
} | |
catch (e:Error) { trace(e); } | |
} | |
private function completeHandler(e:Event):void | |
{ | |
_xmlData = new XML(e.target.data); | |
dispatchEvent(new Event(Event.COMPLETE)); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment