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@zaki
Last active August 29, 2015 14:13
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Find missing script references in unity prefabs
#!/bin/env ruby
guids = {}
dir = File.dirname(__FILE__) + "/../../unity/Assets/**/*.meta"
Dir.glob(dir, File::FNM_DOTMATCH).each do |script|
if File.read(script) =~ /guid: ([\h]+$)/m
guids[$1] = $1
end
end
dir = File.dirname(__FILE__) + "/../../unity/Assets/**/*.prefab"
Dir.glob(dir, File::FNM_DOTMATCH).each do |prefab|
if File.read(prefab) =~ /m_Script: {.*guid: ([\h]+),/
puts "Possibly missing script in prefab #{prefab} guid #{$1}" unless guids[$1]
end
end
dir = File.dirname(__FILE__) + "/../../unity/Assets/**/*.unity"
Dir.glob(dir, File::FNM_DOTMATCH).each do |prefab|
if File.read(prefab) =~ /m_Script: {.*guid: ([\h]+),/
puts "Possibly missing script in scene #{prefab} guid #{$1}" unless guids[$1]
end
end
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