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Coordinate System in Swift
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// | |
// Coordinate.swift | |
// ForeverMaze | |
// | |
// Created by Zane Claes on 1/18/16. | |
// Copyright © 2016 inZania LLC. All rights reserved. | |
// | |
import Foundation | |
import SpriteKit | |
/************************************************************************ | |
* Coordinate | |
* Provides a convenient interface for referring to a position on the map | |
* Translates between positions (UInt) and indicies (Int) | |
* Indicies are useful for wraparound data | |
***********************************************************************/ | |
func + (p1: Coordinate, p2: Coordinate) -> Coordinate { | |
return Coordinate(xIndex: p1.xIndex + p2.xIndex, yIndex: p1.yIndex + p2.yIndex) | |
} | |
func - (p1: Coordinate, p2: Coordinate) -> Coordinate { | |
return Coordinate(xIndex: p1.xIndex - p2.xIndex, yIndex: p1.yIndex - p2.yIndex) | |
} | |
func + (p1: Coordinate, p2: (Int, Int)) -> Coordinate { | |
return Coordinate(xIndex: p1.xIndex + p2.0, yIndex: p1.yIndex + p2.1) | |
} | |
func - (p1: Coordinate, p2: (Int, Int)) -> Coordinate { | |
return Coordinate(xIndex: p1.xIndex - p2.0, yIndex: p1.yIndex - p2.1) | |
} | |
struct Coordinate : CustomStringConvertible, Hashable { | |
var x: UInt | |
var y: UInt | |
func getIndicies() -> (Int, Int) { | |
var x:Int = Int(self.x) | |
var y:Int = Int(self.y) | |
x = x >= Int(Config.worldSize.width) - Int(Config.screenTiles.width) ? (x - Int(Config.worldSize.width)) : x | |
y = y >= Int(Config.worldSize.height) - Int(Config.screenTiles.height) ? (y - Int(Config.worldSize.height)) : y | |
return (x, y) | |
} | |
var hashValue: Int { | |
return self.description.hashValue | |
} | |
var xIndex: Int { | |
return self.getIndicies().0 | |
} | |
var yIndex: Int { | |
return self.getIndicies().1 | |
} | |
var description:String { | |
return "\(x)x\(y)" | |
} | |
func willWrapAroundWorldX(newPos: Coordinate, worldSize: MapSize, threshold: UInt) -> Bool { | |
return (newPos.x < threshold && self.x >= worldSize.width - threshold) || | |
(newPos.x >= worldSize.width - threshold && self.x < threshold) | |
} | |
func willWrapAroundWorldY(newPos: Coordinate, worldSize: MapSize, threshold: UInt) -> Bool { | |
return (newPos.y < threshold && self.y >= worldSize.height - threshold) || | |
(newPos.y >= worldSize.height - threshold && self.y < threshold) | |
} | |
func willWrapAroundWorld(newPos: Coordinate, worldSize: MapSize, threshold: UInt) -> Bool { | |
return self.willWrapAroundWorldX(newPos, worldSize: worldSize, threshold: threshold) || | |
self.willWrapAroundWorldY(newPos, worldSize: worldSize, threshold: threshold) | |
} | |
init(x: UInt, y: UInt) { | |
self.x = x | |
self.y = y | |
} | |
init(xIndex: Int, yIndex: Int) { | |
let xPos = xIndex < 0 ? UInt(Int(Config.worldSize.width) + xIndex) : UInt(xIndex) | |
self.x = xPos >= UInt(Config.worldSize.width) ? (xPos - UInt(Config.worldSize.width)) : xPos | |
let yPos = yIndex < 0 ? UInt(Int(Config.worldSize.height) + yIndex) : UInt(yIndex) | |
self.y = yPos >= UInt(Config.worldSize.height) ? (yPos - UInt(Config.worldSize.height)) : yPos | |
} | |
init(desc: String) { | |
let parts = desc.componentsSeparatedByString("x") | |
self.x = UInt(parts[0])! | |
self.y = UInt(parts[1])! | |
} | |
} | |
func ==(lhs: Coordinate, rhs: Coordinate) -> Bool { | |
return lhs.x == rhs.x && lhs.y == rhs.y | |
} |
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