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February 24, 2016 22:33
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// | |
// Animation.swift | |
// ForeverMaze | |
// | |
// Created by Zane Claes on 1/18/16. | |
// Copyright © 2016 inZania LLC. All rights reserved. | |
// | |
import SpriteKit | |
import PromiseKit | |
enum AnimationGroup: Int { | |
case Idle,Walking | |
var description:String { | |
switch self { | |
case Idle: return "idle" | |
case Walking: return "walking" | |
} | |
} | |
var timePerFrame:Double { | |
switch self { | |
case Idle: return 0.07 | |
case Walking: return 0.02 | |
} | |
} | |
static var groups:Array<AnimationGroup> { | |
return [Idle,Walking] | |
} | |
} | |
class Animation { | |
static var cache:[String:Animation] = [:] | |
static let actionKey = "animation" | |
static let movementKey = "move" | |
static let unlockKey = "unlock" | |
private let atlas:SKTextureAtlas | |
private var frames = [String:Array<SKTexture>]() | |
init(name: String) { | |
atlas = SKTextureAtlas(named: name) | |
let textureNames = atlas.textureNames.sort { (a, b) -> Bool in | |
let v1 = Int(a.componentsSeparatedByString("_").last!.componentsSeparatedByString(".").first!) | |
let v2 = Int(b.componentsSeparatedByString("_").last!.componentsSeparatedByString(".").first!) | |
return v1 < v2 | |
} | |
for textureName in textureNames { | |
if textureName.rangeOfString("@") != nil { | |
continue | |
} | |
let parts = textureName.componentsSeparatedByString("_") | |
let key = "\(parts[1])_\(parts[2])" | |
if frames[key] == nil { | |
frames[key] = Array<SKTexture>() | |
} | |
let texture = atlas.textureNamed(textureName.componentsSeparatedByString(".").first!) | |
frames[key]!.append(texture) | |
} | |
} | |
func getKey(group: AnimationGroup, direction: Direction) -> String { | |
return "\(group.description.lowercaseString)_\(Animation.normalizeDirection(direction).description.lowercaseString)" | |
} | |
func getTexture(group: AnimationGroup, direction: Direction) -> SKTexture { | |
let key = getKey(group, direction: direction) | |
let textures = frames[key]! | |
return textures.first! | |
} | |
func createSprite(group: AnimationGroup, direction: Direction) -> SKSpriteNode { | |
let node = SKSpriteNode(texture: self.getTexture(group, direction: direction)) | |
node.anchorPoint = CGPointMake(0.5, 0) | |
return node | |
} | |
func getAction(group: AnimationGroup, direction: Direction, speed: Double) -> SKAction { | |
let key = getKey(group, direction: direction) | |
return SKAction.repeatActionForever( | |
SKAction.animateWithTextures(frames[key]!, | |
timePerFrame: group.timePerFrame / speed, | |
resize: false, | |
restore: true) | |
) | |
} | |
func cacheTextures() -> Promise<Animation?> { | |
var textures = Array<SKTexture>() | |
for set in frames.values { | |
for frame in set { | |
textures.append(frame) | |
} | |
} | |
return Promise { fulfill, reject in | |
SKTexture.preloadTextures(textures) { () -> Void in | |
fulfill(self) | |
} | |
} | |
} | |
static func normalizeDirection(dir: Direction) -> Direction { | |
if dir == .S || dir == .E { | |
return .S | |
} | |
else { | |
return .N | |
} | |
} | |
static func preload(name: String) -> Promise<Animation?> { | |
guard cache[name] == nil else { | |
return Promise<Animation?>(cache[name]!) | |
} | |
guard let _ = NSBundle.mainBundle().pathForResource(name, ofType: "plist") else { | |
return Promise<Animation?>(nil) | |
} | |
cache[name] = Animation(name: name) | |
return cache[name]!.cacheTextures() | |
} | |
} |
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