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@zany130
Created March 16, 2020 21:13
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vkBasalt info: config file: /home/zany130/.config/vkBasalt/vkBasalt.conf
vkBasalt info: effects = effect1:effect2:effect3:effect4:effect5:effect6:effect7:effect8:cas:smaa
vkBasalt info: effect1 = /home/zany130/git/reshade-shaders/Shaders/HighPassSharpen.fx
vkBasalt info: effect2 = /home/zany130/git/reshade-shaders/Shaders/FilmicAnamorphSharpen.fx
vkBasalt info: effect3 = /home/zany130/git/reshade-shaders/Shaders/GaussianBlur.fx
vkBasalt info: effect4 = /home/zany130/git/reshade-shaders/Shaders/Clarity.fx
vkBasalt info: effect5 = /home/zany130/git/reshade-shaders/Shaders/Vibrance.fx
vkBasalt info: effect6 = /home/zany130/git/reshade-shaders/Shaders/Denoise.fx
vkBasalt info: effect7 = /home/zany130/git/reshade-shaders/Shaders/Colourfulness.fx
vkBasalt info: effect8 = /home/zany130/git/reshade-shaders/Shaders/DPX.fx
vkBasalt info: reshadeTexturePath = /home/zany130/git/reshade-shaders/Textures
vkBasalt info: reshadeIncludePath = /home/zany130/git/reshade-shaders/Shaders
vkBasalt info: casSharpness = 0.4
vkBasalt info: fxaaQualitySubpix = 0.75
vkBasalt info: fxaaQualityEdgeThreshold = 0.125
vkBasalt info: fxaaQualityEdgeThresholdMin = 0.0312
vkBasalt info: smaaEdgeDetection = luma
vkBasalt info: smaaThreshold = 0.05
vkBasalt info: smaaMaxSearchSteps = 32
vkBasalt info: smaaMaxSearchStepsDiag = 16
vkBasalt info: smaaCornerRounding = 25
vkBasalt info: debandAvgdiff = 1.8
vkBasalt info: debandMaxdiff = 4.0
vkBasalt info: debandMiddiff = 2.0
vkBasalt info: debandRange = 24.0
vkBasalt info: debandIterations = 1
vkBasalt info: lutFile = /path/to/lut/without/spaces
vkBasalt debug: device supports VK_KHR_swapchain_mutable_format
vkBasalt debug: activating mutable_format
vkBasalt debug: found graphic capable queue
vkBasalt debug: 50 44
vkBasalt debug: format 44
vkBasalt debug: fake image size: 11796480
vkBasalt debug: fake image alignment: 1024
vkBasalt debug: created fake swapchain images
vkBasalt debug: current effectString effect1
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__SharpBlurFinal
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect2
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__FilmicAnamorphSharpenPS
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect3
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:V__GaussianBlurTex
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__GaussianBlur1
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__GaussianBlurFinal
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect4
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:V__ClarityTex
vkBasalt debug: render target:
vkBasalt debug: 1280 x 540
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__Clarity1
vkBasalt debug: render target:V__ClarityTex2
vkBasalt debug: render target:
vkBasalt debug: 1280 x 540
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__Clarity2
vkBasalt debug: render target:V__ClarityTex3
vkBasalt debug: render target:
vkBasalt debug: 640 x 270
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__Clarity3
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__ClarityFinal
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect5
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__VibrancePass
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect6
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__PS_Denoise_KNN
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect7
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__Colourfulness
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString effect8
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating ReshadeEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created reshade shaderModule
vkBasalt debug: Stencil Format: 129
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: created Pipeline layout
vkBasalt debug: output writes: 0
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: after writing ImageSamplerDescriptorSets
vkBasalt debug: render target:
vkBasalt debug: render target:
vkBasalt debug: 2560 x 1080
vkBasalt debug: vertex entry: F__PostProcessVS
vkBasalt debug: fragment entry: F__DPXPass
vkBasalt debug: finished creating Reshade effect
vkBasalt debug: created ReshadeEffect
vkBasalt debug: current effectString cas
vkBasalt debug: 3 images in firstImages
vkBasalt debug: not using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt info: shader directory: /usr/share/vkBasalt/shader
vkBasalt debug: in creating SimpleEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created ImageViews
vkBasalt debug: created sampler
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: created CasEffect
vkBasalt debug: current effectString smaa
vkBasalt debug: 3 images in firstImages
vkBasalt debug: using swapchain images as second images
vkBasalt debug: 3 images in secondImages
vkBasalt debug: in creating SmaaEffect
vkBasalt debug: created input ImageViews
vkBasalt debug: created edge ImageViews
vkBasalt debug: created blend ImageViews
vkBasalt debug: created output ImageViews
vkBasalt debug: created sampler
vkBasalt debug: after creating area ImageView
vkBasalt debug: created search ImageView
vkBasalt debug: created descriptorSetLayouts
vkBasalt debug: created descriptorPool
vkBasalt debug: before allocating descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: before writing descriptor Sets
vkBasalt debug: created SmaaEffect
vkBasalt debug: effect string count: 10
vkBasalt debug: effect count: 10
vkBasalt debug: allocated ComandBuffers 3 for swapchain 0x558f0992a430
vkBasalt debug: before applying effect 0x558f09c645e0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c853a0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09cb4a40
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c739a0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09dab5c0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d1d8d0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d9d570
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d58610
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09cd1300
vkBasalt debug: applying SimpleEffect to cb 0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after binding image sampler
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d9c140
vkBasalt debug: applying smaa effect to cb 0x558f09cd23d0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn edge renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after binding image sampler
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn blend renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn neighbor renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c645e0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c853a0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09cb4a40
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c739a0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09dab5c0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d1d8d0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d9d570
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d58610
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09cd1300
vkBasalt debug: applying SimpleEffect to cb 0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after binding image sampler
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d9c140
vkBasalt debug: applying smaa effect to cb 0x558f09cb03c0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn edge renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after binding image sampler
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn blend renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn neighbor renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c645e0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c853a0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09cb4a40
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09c739a0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09dab5c0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d1d8d0
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d9d570
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d58610
vkBasalt debug: applying ReshadeEffect to command buffer0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: after binding image sampler
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09cd1300
vkBasalt debug: applying SimpleEffect to cb 0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after binding image sampler
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: before applying effect 0x558f09d9c140
vkBasalt debug: applying smaa effect to cb 0x558f09e249b0
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn edge renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after binding image sampler
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn blend renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the first pipeline barrier
vkBasalt debug: before beginn neighbor renderpass
vkBasalt debug: after beginn renderpass
vkBasalt debug: after bind pipeliene
vkBasalt debug: after draw
vkBasalt debug: after end renderpass
vkBasalt debug: after the second pipeline barrier
vkBasalt debug: wrote CommandBuffers
vkBasalt debug: created semaphores
vkBasalt debug: 0 writen commandbuffer 0x558f09cd23d0
vkBasalt debug: 1 writen commandbuffer 0x558f09cb03c0
vkBasalt debug: 2 writen commandbuffer 0x558f09e249b0
vkBasalt debug: before applying effect 0x558f09ccfa30
vkBasalt debug: before applying effect 0x558f09ccfa30
vkBasalt debug: before applying effect 0x558f09ccfa30
vkBasalt debug: 0 writen commandbuffer 0x558f09e27950
vkBasalt debug: 1 writen commandbuffer 0x558f09e28610
vkBasalt debug: 2 writen commandbuffer 0x558f09e295e0
vkBasalt debug: X11 support
vkBasalt debug: destroying ReshadeEffect0x558f09c645e0
vkBasalt debug: destroying ReshadeEffect0x558f09c853a0
vkBasalt debug: destroying ReshadeEffect0x558f09cb4a40
vkBasalt debug: destroying ReshadeEffect0x558f09c739a0
vkBasalt debug: destroying ReshadeEffect0x558f09dab5c0
vkBasalt debug: destroying ReshadeEffect0x558f09d1d8d0
vkBasalt debug: destroying ReshadeEffect0x558f09d9d570
vkBasalt debug: destroying ReshadeEffect0x558f09d58610
vkBasalt debug: destroying SimpleEffect 0x558f09cd1300
vkBasalt debug: after DestroyImageView
vkBasalt debug: destroying smaa effect 0x558f09d9c140
vkBasalt debug: after DestroyImageView
vkBasalt debug: after free commandbuffer
vkBasalt debug: after DestroySemaphore
vkBasalt debug: DestroyCommandPool
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