Created
October 29, 2012 18:19
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Render function
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void DrawGame() | |
{ | |
double const t = glfwGetTime(); | |
glUseProgram(tileProgram); | |
BindStreams(tileCoord->vbs, tileCoord->bindings); | |
geom::ShaderLocations::Semantic semantics[] = { | |
geom::MakeSemantic("MODEL"), | |
geom::MakeSemantic("VIEW"), | |
geom::MakeSemantic("PROJECTION"), | |
geom::MakeSemantic("DIFFUSE"), | |
geom::MakeSemantic("SELECTED"), | |
}; | |
glUniformMatrix4fv(tileUniformLocs.mapping[semantics[1]], 1, GL_FALSE, glm::value_ptr(viewMatrix)); | |
glUniformMatrix4fv(tileUniformLocs.mapping[semantics[2]], 1, GL_FALSE, glm::value_ptr(projectionMatrix)); | |
std::deque<std::pair<glm::mat4, boost::shared_ptr<geom::ResolvedMesh>>> drawables; | |
BOOST_FOREACH(auto xfp, tiles.transforms) | |
{ | |
drawables.push_back(std::make_pair(xfp.second, tileCoord)); | |
} | |
BOOST_FOREACH(auto xfp, drawables) | |
{ | |
glm::mat4 tileWorld = xfp.first; | |
auto entity = xfp.second; | |
int tileCoord; | |
glUniformMatrix4fv(tileUniformLocs.mapping[semantics[0]], 1, GL_FALSE, glm::value_ptr(tileWorld)); | |
glUniform1ui(tileUniformLocs.mapping[semantics[3]], 0); | |
glBindSampler(0, clampBilinearSampler); | |
BOOST_FOREACH(geom::Object obj, entity->objects) | |
{ | |
glActiveTexture(GL_TEXTURE0 + 0); | |
glBindTexture(GL_TEXTURE_2D, textures[obj.material]); | |
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, *entity->ib); | |
glDrawElements(GL_TRIANGLES, obj.primitiveCount*3, GL_UNSIGNED_INT, (GLvoid const*)(obj.offset*4)); | |
} | |
} | |
UnbindStreams(tileCoord->bindings); | |
glUseProgram(0); | |
} |
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