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@zapdot
Last active August 29, 2015 14:19
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using UnityEngine;
using System.Collections;
public class GoProxyProp<T>
{
public T property { get; set; }
public GoProxyProp( T startValue )
{
property = startValue;
}
}
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zapdot commented Apr 22, 2015

You handled it properly, this was just for a side conversation. Thanks!

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