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@zapdot
Last active November 3, 2018 11:08
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Stop Playing on Recompile
using UnityEditor;
[InitializeOnLoad]
public class StopPlayingOnRecompile
{
static StopPlayingOnRecompile()
{
EditorApplication.update = () =>
{
if (EditorApplication.isCompiling && EditorApplication.isPlaying)
EditorApplication.isPlaying = false;
};
}
}
@zapdot
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zapdot commented Oct 13, 2014

Added the EditorApplication.isPlaying check to allow for hitting play soon after to queue a change to playmode as soon as the compiler is finished.

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