Created
March 30, 2017 20:34
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Resize NSImage
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func resizeImage(image:NSImage, maxSize:NSSize) -> NSImage { | |
var ratio:Float = 0.0 | |
let imageWidth = Float(image.size.width) | |
let imageHeight = Float(image.size.height) | |
let maxWidth = Float(maxSize.width) | |
let maxHeight = Float(maxSize.height) | |
// Get ratio (landscape or portrait) | |
if (imageWidth > imageHeight) { | |
// Landscape | |
ratio = maxWidth / imageWidth; | |
} | |
else { | |
// Portrait | |
ratio = maxHeight / imageHeight; | |
} | |
// Calculate new size based on the ratio | |
let newWidth = imageWidth * ratio | |
let newHeight = imageHeight * ratio | |
// Create a new NSSize object with the newly calculated size | |
let newSize:NSSize = NSSize(width: Int(newWidth), height: Int(newHeight)) | |
// Cast the NSImage to a CGImage | |
var imageRect = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height) | |
let imageRef = image.cgImage(forProposedRect: &imageRect, context: nil, hints: nil) | |
// Create NSImage from the CGImage using the new size | |
let imageWithNewSize = NSImage(cgImage: imageRef!, size: newSize) | |
// Return the new image | |
return imageWithNewSize | |
} |
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