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@zardilior
Created April 10, 2020 02:23
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<html>
<head>
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js"></script>
<script>
// Shooter part 1
/*
Load an image
insert it
Move our ship with arrow keys
Change position first
Use velocity next
*/
var config = {
// is it canvas or webgl? (advanced)
type: Phaser.AUTO,
// the dimensions of our game
width: 800,
height: 600,
// Phaser divides things by scenes
// A scene could be a level, a room, a menu, different things, we will work with single scenes for now. To understand the basics.
scene: {
// our game functions
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var moving = {
up: false,
down: false,
left: false,
down: false
}
// before the game loads, we load assets here like images and such
function preload() {
// load an image
}
// which helps us create the game, here we create the hero we place the different things, and we set timers.
function create() {
// insert hero ship
// setup an event listener
document.addEventListener('keydown',function(key){
// check what key is pressed
// change the value of the related property
console.log('keydown',key.code,key.keyCode);
switch(key.code) {
case 'ArrowUp':
moving.up = true
case 'ArrowDown':
moving.down = true
case 'ArrowRight':
moving.right = true
case 'Arrowleft':
moving.left = true
}
})
document.addEventListener('keyup',function(key){
// check what key is released
// change the value of the related property
switch(key.code) {
case 'ArrowUp':
moving.up = false
break;
case 'ArrowDown':
moving.down = false
break;
case 'ArrowRight':
moving.right = false
break;
case 'ArrowLeft':
moving.left = false
break;
}
console.log('keyup',key.code,key.keyCode);
})
}
// runs every frame, each time the animation updates
function update(){
// move our ship accordingly
if(moving.up) console.log('Moving Up!!')
if(moving.down) console.log('Moving Down!!')
if(moving.left) console.log('Moving Left!!')
if(moving.right) console.log('Moving Right!!')
}
</script>
</head>
<body>
</body>
</html>
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