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June 3, 2016 16:09
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Small Unity 3D Editor Extension that shows current editor state (Editing/Compiling/Paused/Updating). In order to use this script, just put it in Editor folder. Screenshot: http://goo.gl/VJukpV
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Nravo.Editors.Utils { | |
public class EditorStateWindow : EditorWindow { | |
static string _currentState = ""; | |
static GUIStyle _lableStyle = new GUIStyle(); | |
[MenuItem("Window/Editor State")] | |
public static void ShowWindow() { | |
EditorWindow.GetWindow<EditorStateWindow>(false, "----", true); | |
} | |
void OnEnable() { | |
_lableStyle.fontSize = 24; | |
_lableStyle.alignment = TextAnchor.MiddleCenter; | |
_lableStyle.padding = new RectOffset(10, 10, 10, 10); | |
_lableStyle.normal.textColor = Color.gray; | |
} | |
void OnGUI() { | |
GUILayout.Space(36f); | |
EditorGUILayout.LabelField(_currentState, _lableStyle); | |
} | |
void Update() { | |
_currentState = GetCurrentState(); | |
this.title = _currentState; | |
Repaint(); | |
} | |
string GetCurrentState() { | |
var state = "Editing"; | |
_lableStyle.normal.textColor = Color.gray; | |
if(EditorApplication.isCompiling) { | |
state = "Compiling"; | |
_lableStyle.normal.textColor = Color.red; | |
} else if(EditorApplication.isPaused) { | |
state = "Paused"; | |
_lableStyle.normal.textColor = Color.yellow; | |
} else if(EditorApplication.isPlaying) { | |
state = "Playing"; | |
_lableStyle.normal.textColor = Color.green; | |
} else if(EditorApplication.isUpdating) { | |
state = "Updating"; | |
_lableStyle.normal.textColor = Color.gray; | |
} | |
return state; | |
} | |
} | |
} | |
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