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morrismatts /
Last active Sep 23, 2019 — forked from JamesMGreene/
A comparison of using `git flow` commands versus raw `git` commands.


gitflow git
git flow init git init
  git commit --allow-empty -m "Initial commit"
  git checkout -b develop master

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zaus / LinqPad.MyExtensions.cs
Last active Nov 21, 2019
Linqpad Extensions - `.Title()`, `.DumpFormat(tokens)`, `.Perf(task)`, `.Vs(tasks)`
View LinqPad.MyExtensions.cs
/// <summary>Silly convenience initializer for creating Vs tasks with a dictionary;
/// can use <code>new Perf { { "task1", n => whatever }, {"task2", n => bar}...}.Vs()</code>
/// <para>see </para>
/// </summary>
/// <remarks>Doesn't automatically call <see cref="Vs"/> because...</remarks>
public class Perf : Dictionary<string, Action<int>> {}
/// <summary>Silly convenience initializer for creating Vs tasks with a dictionary that can also provides some output;
/// can use <code>new Perf&lt;T&gt; { { "task1", n => whatever }, {"task2", n => bar}...}.Vs()</code>
/// <para>see </para>
View Platform-game-engine.markdown

Platform game engine

A simple platform game engine, the map is customisable and scriptable. Refer to the comments in the "map" variable for instructions.

I plan to expand the engine in the future, the ability to use images for tiles and the player is one thing that I have in mind. Any suggestions are welcome.

A Pen by suffick on CodePen.


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