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@zaze06
Created July 3, 2021 14:46
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if(!event.isCanceled() && event.getType() == RenderGameOverlayEvent.ElementType.HELMET){
int posX = (event.getWindow().getScaledWidth()) / 2;
int posY = (event.getWindow().getScaledHeight()) / 2;
PlayerEntity entity = Minecraft.getInstance().player;
World world = entity.world;
double x = entity.getPosX();
double y = entity.getPosY();
double z = entity.getPosZ();
Vector3d vec = entity.getMotion();
Color color = new ColorUIResource(16, 146, 158);
double speed = Math.sqrt(Math.pow(vec.x, 2) + Math.pow(vec.y, 2) + Math.pow(vec.z, 2))*20;
if(speeds.size() >= 5){
speeds.remove(0);
speeds.add(speed);
}else{
speeds.add(speed);
}
System.out.println(speed);
speed = 0;
for(int i = 0; i < speeds.size(); i++){
speed += speeds.get(i);
}
speed = speed/speeds.size();
if (true) {
Minecraft.getInstance().fontRenderer.drawString(event.getMatrixStack(), String.format("%.2f", speed)+" Blocks/s", (event.getWindow().getScaledWidth())-50, event.getWindow().getScaledHeight()-50, color.getRGB());
}
}
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