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@zbjxb
Created December 16, 2015 07:04
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控制台版贪吃蛇
#include <iostream>
#include <stdlib.h>
#include <conio.h>
using namespace std;
enum eDirection { STOP, UP, LEFT, RIGHT, DOWN };
eDirection dir;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
void Setup()
{
gameOver = false;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
dir = STOP;
nTail = 1;
tailX[0]=x;
tailY[0]=y;
}
void Draw()
{
system("cls"); // system("clear")
for(int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
for(int i = 0; i < height; i++) {
for(int j = 0; j < width; j++) {
if(j == 0)
cout << "#";
if (j==tailX[0] && i==tailY[0]) {
cout << "O";
}
else if(j == fruitX && i == fruitY)
cout << "F";
else {
bool hasBlock = false;
for (int m=1;m<nTail;m++) {
if (j==tailX[m] && i==tailY[m]) {
hasBlock = true;
cout << "o";
break;
}
}
if (!hasBlock)
cout << " ";
}
if(j == width - 1)
cout << "#";
}
cout << endl;
}
for(int i = 0; i < width+2; i++)
cout << "#";
cout << endl;
cout << score << endl;
}
void Input()
{
if(_kbhit()) {
switch(_getch()) {
case 'w':
dir = UP;
break;
case 'a':
dir = LEFT;
break;
case 's':
dir = DOWN;
break;
case 'd':
dir = RIGHT;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic()
{
int prevX=x, prevY=y;
int tmpX,tmpY;
switch(dir) {
case UP:
y--;
break;
case LEFT:
x--;
break;
case DOWN:
y++;
break;
case RIGHT:
x++;
break;
default:
break;
}
if(x <= 0 || x >= width - 1)
x = (x + width) % width;
if(y <= 0 || y >= height - 1)
y = (y + height) % height;
if (prevX!=x || prevY!=y) {
tmpX=tailX[nTail-1];
tmpY=tailY[nTail-1];
for (int i=nTail-1;i>0;i--) {
tailX[i]=tailX[i-1];
tailY[i]=tailY[i-1];
}
tailX[0]=x;
tailY[0]=y;
}
if(x == fruitX && y == fruitY) {
tailX[nTail]=tmpX;
tailY[nTail]=tmpY;
nTail++;
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
}
}
int main(int argc, char** argv)
{
Setup();
while(!gameOver) {
Draw();
Input();
Logic();
}
return 0;
}
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