Created
December 5, 2018 10:07
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TutorialForceFieldLiverFEM with objexporter
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<?xml version="1.0"?> | |
<Node name="root" gravity="0 -9.81 0" dt="0.02" > | |
<VisualStyle name="visualStyle1" displayFlags="showForceFields" /> | |
<DefaultPipeline name="CollisionPipeline" verbose="0" /> | |
<BruteForceDetection name="N2" /> | |
<DefaultContactManager name="collision response" response="default" /> | |
<DiscreteIntersection name="discreteIntersection1" /> | |
<Node name="LiverFEM" gravity="0 -9.81 0" > | |
<EulerImplicitSolver name="cg_odesolver" printLog="0" /> | |
<CGLinearSolver template="GraphScattered" name="linear solver" iterations="25" tolerance="1e-09" threshold="1e-09" /> | |
<MeshTopology name="mesh" fileTopology="mesh/liver.msh" /> | |
<MechanicalObject template="Vec3d" name="dofs" position="0 0 0" velocity="0 0 0" force="0 0 0" externalForce="0 0 0" restScale="1" /> | |
<TetrahedronFEMForceField template="Vec3d" name="FEM" poissonRatio="0.45" youngModulus="50" gatherPt=" " gatherBsize=" " /> | |
<UniformMass template="Vec3d" name="mass" totalmass="1" filename="unused" /> | |
<FixedConstraint template="Vec3d" name="FixedConstraint" indices="3 39 64" /> | |
<Node name="Visu" gravity="0 -9.81 0" > | |
<OglModel template="ExtVec3f" name="VisualModel" fileMesh="mesh/liver-smooth.obj" primitiveType="DEFAULT" blendEquation="GL_FUNC_ADD" sfactor="GL_SRC_ALPHA" dfactor="GL_ONE_MINUS_SRC_ALPHA" /> | |
<BarycentricMapping template="Vec3d,ExtVec3f" name="visual mapping" input="@../dofs" output="@VisualModel" /> | |
<OBJExporter name="oBJExporter0" listening="1" filename="/home/zahra/objexport" exportEveryNumberOfSteps="1" exportAtBegin="1" exportAtEnd="1" /> | |
</Node> | |
<Node name="Surf" gravity="0 -9.81 0" > | |
<SphereLoader name="SphereLoader" filename="mesh/liver.sph" position="-4 1.25 0 -4 1.25 1 -3 1.25 2.5 -4 2.25 -1 -4 2.25 0 -4 2.25 1 -3 2.25 -1 -3 2.25 0 -3 2.25 1 -3 2.25 2 -2 2.25 2 -4 3.25 -1 -4 3.25 0 -4 3.25 1 -3 3.25 -1 -3 3.25 0 -3 3.25 1 -3 3.25 2 -2 3.25 -1 -2 3.25 0 -2 3.25 1 -2 3.25 2 -1 3.25 2 0 3.25 2 -3 4.25 0 -3 4.25 1 -2 4.25 0 -2 4.25 1 -1 4.25 0 -1 4.25 1 0 4.25 0 0 4.25 1 1 4.25 0 1 4.25 1 -4 1.25 0 -4 1.25 1 -3 1.25 2.5 -4 2.25 -1 -4 2.25 0 -4 2.25 1 -3 2.25 -1 -3 2.25 0 -3 2.25 1 -3 2.25 2 -2 2.25 2 -4 3.25 -1 -4 3.25 0 -4 3.25 1 -3 3.25 -1 -3 3.25 0 -3 3.25 1 -3 3.25 2 -2 3.25 -1 -2 3.25 0 -2 3.25 1 -2 3.25 2 -1 3.25 2 0 3.25 2 -3 4.25 0 -3 4.25 1 -2 4.25 0 -2 4.25 1 -1 4.25 0 -1 4.25 1 0 4.25 0 0 4.25 1 1 4.25 0 1 4.25 1" listRadius="0.85 0.85 0.35 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.35 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85" /> | |
<MechanicalObject template="Vec3d" name="mappedMS" position="@[-1].position" velocity="0 0 0" force="0 0 0" externalForce="0 0 0" restScale="1" /> | |
<TSphereModel template="Vec3d" name="CollisionModel" listRadius="@[-2].listRadius" /> | |
<BarycentricMapping template="Vec3d,Vec3d" name="sphere mapping" input="@../dofs" output="@mappedMS" /> | |
</Node> | |
</Node> | |
</Node> |
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