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@Twinklebear
Twinklebear / main.cpp
Last active February 18, 2024 02:28
Example of render to texture with SDL2
#include <iostream>
#ifdef __linux__
#include <SDL2/SDL.h>
#elif defined(_WIN32)
#include <SDL.h>
#endif
const int WIN_WIDTH = 640;
const int WIN_HEIGHT = 480;