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@zdravkoandonov
Created December 1, 2015 18:13
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A bit more extended spec for the sixth task @ Ruby Course @ FMI
describe 'TurtleGraphics' do
describe 'Turtle' do
describe '#draw' do
context 'No special canvas' do
describe '#move' do
it 'marks where the turtle has moved' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw { move }
expect(canvas).to eq [[1, 1], [0, 0]]
end
it 'spawns the turtle at the beginning of the current row' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw do
move
move
end
expect(canvas).to eq [[2, 1], [0, 0]]
end
it 'spawns the turtle at the beginning of the current column' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw do
turn_right
move
move
end
expect(canvas).to eq [[2, 0], [1, 0]]
end
end
describe '#turn_right' do
it 'turns the orienation of the turtle right of where we stand' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw do
turn_right
move
end
expect(canvas).to eq [[1, 0], [1, 0]]
end
end
describe '#turn_left' do
it 'turns the orienation of the turtle left of where we stand' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw do
turn_left
move
end
expect(canvas).to eq [[1, 0], [1, 0]]
end
end
describe '#spawn_at' do
it 'sets the start position of the turtle and marks it' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw { spawn_at(1, 0) }
expect(canvas).to eq [[0, 0], [1, 0]]
end
it 'does not change the orientation of the turtle' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw do
spawn_at(1, 0)
move
end
expect(canvas).to eq [[0, 0], [1, 1]]
end
end
describe '#look' do
it 'sets the orientation of the turtle' do
canvas = TurtleGraphics::Turtle.new(2, 2).draw do
look(:down)
move
end
expect(canvas).to eq [[1, 0], [1, 0]]
end
end
end
context 'Canvas is Canvas::ASCII' do
context 'three characters' do
let(:ascii_canvas) { TurtleGraphics::Canvas::ASCII.new([' ', '-', '=']) }
it 'draws correctly canvas with no movement' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
end
expect(ascii).to eq "= \n "
end
it 'draws correctly with one intensity' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
turn_right
move
end
expect(ascii).to eq "==\n=="
end
it 'draws correctly with two intensities' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
end
expect(ascii).to eq "==\n ="
end
it 'draws correctly with three intensities' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
2.times { turn_right }
move
turn_left
move
turn_left
move
2.times { turn_right }
move
end
expect(ascii).to eq "==\n--"
end
it 'draws correctly with four intensities' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
2.times { turn_right }
move
turn_left
move
2.times { turn_right }
move
end
expect(ascii).to eq "==\n -"
end
it 'draws correctly with five intensities' do
ascii = TurtleGraphics::Turtle.new(2, 6).draw(ascii_canvas) do
5.times { move }
2.times { turn_left }
4.times { move }
2.times { turn_left }
3.times { move }
2.times { turn_left }
2.times { move }
end
expect(ascii).to eq "--===-\n "
end
end
context 'four characters' do
let(:ascii_canvas) { TurtleGraphics::Canvas::ASCII.new([' ', '-', '=', '#']) }
it 'draws correctly canvas with no movement' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
end
expect(ascii).to eq "# \n "
end
it 'draws correctly with one intensity' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
turn_right
move
end
expect(ascii).to eq "##\n##"
end
it 'draws correctly with two intensities' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
end
expect(ascii).to eq "##\n #"
end
it 'draws correctly with three intensities' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
2.times { turn_right }
move
turn_left
move
turn_left
move
2.times { turn_right }
move
end
expect(ascii).to eq "#=\n--"
end
it 'draws correctly with four intensities' do
ascii = TurtleGraphics::Turtle.new(2, 2).draw(ascii_canvas) do
move
turn_right
move
2.times { turn_right }
move
turn_left
move
2.times { turn_right }
move
end
expect(ascii).to eq "=#\n -"
end
it 'draws correctly with five intensities' do
ascii = TurtleGraphics::Turtle.new(2, 6).draw(ascii_canvas) do
5.times { move }
2.times { turn_left }
4.times { move }
2.times { turn_left }
3.times { move }
2.times { turn_left }
2.times { move }
end
expect(ascii).to eq "-=###-\n "
end
end
end
context 'Canvas is Canvas::HTML' do
end
end
end
describe 'Canvas::HTML' do
it 'works for the test in the readme' do
html_canvas = TurtleGraphics::Canvas::HTML.new(5)
html = TurtleGraphics::Turtle.new(3, 3).draw(html_canvas) do
move
turn_right
move
turn_left
move
end
expect(html.gsub(/\s+/, '')).to eq <<-HTML.gsub(/\s+/, '')
<!DOCTYPE html>
<html>
<head>
<title>Turtle graphics</title>
<style>
table {
border-spacing: 0;
}
tr {
padding: 0;
}
td {
width: 5px;
height: 5px;
background-color: black;
padding: 0;
}
</style>
</head>
<body>
<table>
<tr>
<td style="opacity: 1.00"></td>
<td style="opacity: 1.00"></td>
<td style="opacity: 0.00"></td>
</tr>
<tr>
<td style="opacity: 0.00"></td>
<td style="opacity: 1.00"></td>
<td style="opacity: 1.00"></td>
</tr>
<tr>
<td style="opacity: 0.00"></td>
<td style="opacity: 0.00"></td>
<td style="opacity: 0.00"></td>
</tr>
</table>
</body>
</html>
HTML
end
it 'sets the pixel size of the table' do
html_canvas = TurtleGraphics::Canvas::HTML.new(3)
canvas = TurtleGraphics::Turtle.new(2, 2).draw(html_canvas) { move }
expect(canvas.gsub(/\s+/, '')).to include <<-HTML.gsub(/\s+/, '')
td {
width: 3px;
height: 3px;
HTML
end
end
end
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