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pie in the sky? |
You really don't. I'm working on the gpu module documentation right now here in the Blender Institute. So any feedback is welcome. (and you give feedback even if you don't notice ;D)
Also I'm trying these kinds of things myself atm to understand how everything works and to make more examples for others to learn from. (my knowledge about OpenGL is also relatively limited still)
the dashed / dotted line is useful for CAD / drafting "line styles", to indicate an axis or other relationship (usually a construction line that's never intended to become real geoemtry).
you may know that, but just in case others are reading :) the fact they where included in old openGL is telling of its origins
ok interesting, no I did not know that. But for me it makes total sense that they have been deprecated. Sometimes it's annoying to do these things yourself but in the end you're happy because you have much more possibilities.
and passing it different matrices , yeah that would be awesome