-
-
Save zeffii/11346411 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
from node_s import * | |
from util import * | |
from mathutils import Vector, kdtree | |
from mathutils.geometry import intersect_line_line as LineIntersect | |
import bmesh | |
from bmesh.types import BMVert, BMEdge | |
import itertools | |
from collections import defaultdict | |
import cad_module as cm | |
''' helpers ''' | |
def order_points(edge, point_list): | |
''' order these edges from distance to v1, then | |
sandwich the sorted list with v1, v2 ''' | |
v1, v2 = edge | |
dist = lambda co: (v1-co).length | |
point_list = sorted(point_list, key=dist) | |
return [v1] + point_list + [v2] | |
def remove_permutations_that_share_a_vertex(bm, permutations): | |
''' Get useful Permutations ''' | |
final_permutations = [] | |
for edges in permutations: | |
raw_vert_indices = cm.vertex_indices_from_edges_tuple(bm, edges) | |
if cm.duplicates(raw_vert_indices): | |
continue | |
# reaches this point if they do not share. | |
final_permutations.append(edges) | |
return final_permutations | |
def get_valid_permutations(bm, edge_indices): | |
raw_permutations = itertools.permutations(edge_indices, 2) | |
permutations = [r for r in raw_permutations if r[0] < r[1]] | |
return remove_permutations_that_share_a_vertex(bm, permutations) | |
def can_skip(closest_points, vert_vectors): | |
'''this checks if the intersection lies on both edges, returns True | |
when criteria are not met, and thus this point can be skipped''' | |
if not closest_points: | |
return True | |
if not isinstance(closest_points[0].x, float): | |
return True | |
if cm.num_edges_point_lies_on(closest_points[0], vert_vectors) < 2: | |
return True | |
# if this distance is larger than than VTX_PRECISION, we can skip it. | |
cpa, cpb = closest_points | |
return (cpa-cpb).length > cm.CAD_prefs.VTX_PRECISION | |
def get_intersection_dictionary(bm, edge_indices): | |
permutations = get_valid_permutations(bm, edge_indices) | |
k = defaultdict(list) | |
d = defaultdict(list) | |
for edges in permutations: | |
raw_vert_indices = cm.vertex_indices_from_edges_tuple(bm, edges) | |
vert_vectors = cm.vectors_from_indices(bm, raw_vert_indices) | |
points = LineIntersect(*vert_vectors) | |
# some can be skipped. (NaN, None, not on both edges) | |
if can_skip(points, vert_vectors): | |
continue | |
# reaches this point only when an intersection happens on both edges. | |
[k[edge].append(points[0]) for edge in edges] | |
# k will contain a dict of edge indices and points found on those edges. | |
for edge_idx, unordered_points in k.items(): | |
tv1, tv2 = bm.edges[edge_idx].verts | |
v1 = bm.verts[tv1.index].co | |
v2 = bm.verts[tv2.index].co | |
ordered_points = order_points((v1, v2), unordered_points) | |
d[edge_idx].extend(ordered_points) | |
return d | |
def update_mesh(bm, d): | |
''' Make new geometry ''' | |
oe = bm.edges | |
ov = bm.verts | |
vert_count = len(ov) | |
edge_count = len(oe) | |
for old_edge, point_list in d.items(): | |
num_points = len(point_list) | |
num_edges_to_add = num_points-1 | |
for i in range(num_edges_to_add): | |
ov.new(point_list[i]) | |
ov.new(point_list[i+1]) | |
bm.normal_update() | |
vseq = ov[vert_count], ov[vert_count+1] | |
oe.new(vseq) | |
bm.normal_update() | |
vert_count = len(ov) | |
edge_count = len(oe) | |
# offer a remove doubles pass here. | |
# | |
def unselect_nonintersecting(bm, d_edges, edge_indices): | |
print(d_edges, edge_indices) | |
if len(edge_indices) > len(d_edges): | |
reserved_edges = set(edge_indices) - set(d_edges) | |
for edge in reserved_edges: | |
bm.edges[edge].select = False | |
print("unselected {}, non intersecting edges".format(reserved_edges)) | |
class SvIntersectEdgesNode(Node, SverchCustomTreeNode): | |
bl_idname = 'SvIntersectEdgesNode' | |
bl_label = 'Intersect Edges' | |
bl_icon = 'OUTLINER_OB_EMPTY' | |
def draw_buttons(self, context, layout): | |
pass | |
def init(self, context): | |
self.inputs.new('VerticesSocket', 'Verts_in', 'Verts_in') | |
self.inputs.new('StringsSocket', 'Edges_in', 'Edges_in') | |
self.outputs.new('VerticesSocket', 'Verts_out', 'Verts_out') | |
self.outputs.new('StringsSocket', 'Edges_out', 'Edges_out') | |
def update(self): | |
inputs = self.inputs | |
outputs = self.outputs | |
try: | |
verts_in = SvGetSocketAnyType(self, inputs['Verts_in'])[0] | |
edges_in = SvGetSocketAnyType(self, inputs['Edges_in'])[0] | |
linked = outputs[0].links | |
except (IndexError, KeyError) as e: | |
return | |
bm = bmesh.new() | |
[bm.verts.new(co) for co in verts_in] | |
bm.normal_update() | |
[bm.edges.new((bm.verts[i], bm.verts[j])) for i, j in edges_in] | |
bm.normal_update() | |
edge_indices = [e.index for e in bm.edges] | |
print('edges_indices:', edge_indices) | |
for edge in bm.edges: | |
edge.select = True | |
d = get_intersection_dictionary(bm, edge_indices) | |
print(d) | |
unselect_nonintersecting(bm, d.keys(), edge_indices) | |
update_mesh(bm, d) | |
verts_out = [v.co.to_tuple() for v in bm.verts] | |
edges_out = [[j.index for j in i.verts] for i in bm.edges] | |
SvSetSocketAnyType(self, 'Verts_out', verts_out) | |
SvSetSocketAnyType(self, 'Edges_out', edges_out) | |
def update_socket(self, context): | |
self.update() | |
def register(): | |
bpy.utils.register_class(SvIntersectEdgesNode) | |
def unregister(): | |
bpy.utils.unregister_class(SvIntersectEdgesNode) | |
if __name__ == "__main__": | |
register() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment